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Searched refs:GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV (Results 1 – 25 of 293) sorted by relevance

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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_NV_framebuffer_multisample_coverage5 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_framebuffer_multisample_coverage5 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_framebuffer_multisample_coverage.java44 int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_framebuffer_multisample_coverage6 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_framebuffer_multisample_coverage7 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_framebuffer_multisample_coverage6 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_framebuffer_multisample_coverage6 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dframebuffer_multisample_coverage.py14 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV=_C('GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV',0x8E11) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dframebuffer_multisample_coverage.py14 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV=_C('GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV',0x8E11) variable
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dgl_main.cpp216 glGetIntegerv(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, &NumModes); in vw_CreateOpenGLContext()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DFrameBufferObject107 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DFrameBufferObject107 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h183 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h183 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgfpdepth/
H A Dosgfpdepth.cpp144 glGetIntegerv(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, in getPossibleConfigs()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgfpdepth/
H A Dosgfpdepth.cpp145 glGetIntegerv(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, in getPossibleConfigs()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h4491 #ifndef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
4492 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h6579 #ifndef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
6580 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3584 -define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3584 -define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11). macro

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