/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_pn_triangles.java | 38 int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_ATI_pn_triangles | 5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ATI_pn_triangles | 4 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 4 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | pn_triangles.py | 14 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F1) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | pn_triangles.py | 14 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F1) variable
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | qgl.h | 72 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro 82 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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H A D | tr_init.c | 1093 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | qgl.h | 98 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro 108 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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H A D | tr_init.c | 997 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | qgl.h | 98 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro 108 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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H A D | tr_init.c | 1000 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | qgl.h | 72 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro 82 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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H A D | tr_init.c | 1097 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 198 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | vid_common_gl.c | 552 qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, in CheckTruFormExtensions()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumparb.c | 35 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
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