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Searched refs:GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (Results 1 – 25 of 329) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_pn_triangles.java38 int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles6 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_ATI_pn_triangles5 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ATI_pn_triangles4 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_pn_triangles4 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py14 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F1) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py14 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F1) variable
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dqgl.h72 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro
82 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
H A Dtr_init.c1093 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dqgl.h98 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro
108 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
H A Dtr_init.c997 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dqgl.h98 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro
108 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
H A Dtr_init.c1000 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dqgl.h72 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 macro
82 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
H A Dtr_init.c1097 qglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (GLint*)&maxtess ); in GL_SetDefaultState()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dati.h198 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dvid_common_gl.c552 qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, in CheckTruFormExtensions()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumparb.c35 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 macro

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