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Searched refs:GL_MOVE_TO_NV (Results 1 – 25 of 312) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/
H A DNV_draw_path.java83 byte GL_MOVE_TO_NV = 0x00, field
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quickshapes/
H A Dqquickshapenvprrenderer.cpp181 { GL_MOVE_TO_NV, "moveTo", 2 }, in operator <<()
251 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
258 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
299 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
H A Dqquicknvprfunctions_p.h136 #define GL_MOVE_TO_NV 0x02 macro
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quickshapes/
H A Dqquickshapenvprrenderer.cpp181 { GL_MOVE_TO_NV, "moveTo", 2 }, in operator <<()
251 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
258 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
299 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
H A Dqquicknvprfunctions_p.h136 #define GL_MOVE_TO_NV 0x02 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_path_rendering9 GL_MOVE_TO_NV 0x02
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_path_rendering9 GL_MOVE_TO_NV 0x02
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_path_rendering9 GL_MOVE_TO_NV 0x02
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_path_rendering.java49 GL_MOVE_TO_NV = 0x02, field
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering10 GL_MOVE_TO_NV 0x02
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering10 GL_MOVE_TO_NV 0x02
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_path_rendering10 GL_MOVE_TO_NV 0x02
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dpath_rendering.py65 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/NV/
H A Dpath_rendering.py77 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dpath_rendering.py77 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h7368 #ifndef GL_MOVE_TO_NV
7369 #define GL_MOVE_TO_NV 0x02 macro
/dports/devel/efl/efl-1.25.1/src/lib/evas/
H A DEvas_GL.h3108 #define GL_MOVE_TO_NV 0x02 macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GLES2/
H A Dgl2ext.h2420 #define GL_MOVE_TO_NV 0x02 macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4649 -define(GL_MOVE_TO_NV, 16#02). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4649 -define(GL_MOVE_TO_NV, 16#02). macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/GLES2/
H A Dgl2ext.h2473 #define GL_MOVE_TO_NV 0x02 macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4649 -define(GL_MOVE_TO_NV, 16#02). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4649 -define(GL_MOVE_TO_NV, 16#02). macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h5356 #define GL_MOVE_TO_NV 0x02 macro
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES2/
H A Dgl2ext.h2884 #define GL_MOVE_TO_NV 0x02 macro

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