/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | NV_draw_path.java | 83 byte GL_MOVE_TO_NV = 0x00, field
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quickshapes/ |
H A D | qquickshapenvprrenderer.cpp | 181 { GL_MOVE_TO_NV, "moveTo", 2 }, in operator <<() 251 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath() 258 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath() 299 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
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H A D | qquicknvprfunctions_p.h | 136 #define GL_MOVE_TO_NV 0x02 macro
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quickshapes/ |
H A D | qquickshapenvprrenderer.cpp | 181 { GL_MOVE_TO_NV, "moveTo", 2 }, in operator <<() 251 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath() 258 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath() 299 d->path.cmd.append(GL_MOVE_TO_NV); in convertPath()
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H A D | qquicknvprfunctions_p.h | 136 #define GL_MOVE_TO_NV 0x02 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_path_rendering | 9 GL_MOVE_TO_NV 0x02
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_path_rendering | 9 GL_MOVE_TO_NV 0x02
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_NV_path_rendering | 9 GL_MOVE_TO_NV 0x02
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_path_rendering.java | 49 GL_MOVE_TO_NV = 0x02, field
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_path_rendering | 10 GL_MOVE_TO_NV 0x02
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_path_rendering | 10 GL_MOVE_TO_NV 0x02
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_path_rendering | 10 GL_MOVE_TO_NV 0x02
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | path_rendering.py | 65 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/NV/ |
H A D | path_rendering.py | 77 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | path_rendering.py | 77 GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) variable
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7368 #ifndef GL_MOVE_TO_NV 7369 #define GL_MOVE_TO_NV 0x02 macro
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/dports/devel/efl/efl-1.25.1/src/lib/evas/ |
H A D | Evas_GL.h | 3108 #define GL_MOVE_TO_NV 0x02 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GLES2/ |
H A D | gl2ext.h | 2420 #define GL_MOVE_TO_NV 0x02 macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4649 -define(GL_MOVE_TO_NV, 16#02). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4649 -define(GL_MOVE_TO_NV, 16#02). macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/GLES2/ |
H A D | gl2ext.h | 2473 #define GL_MOVE_TO_NV 0x02 macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4649 -define(GL_MOVE_TO_NV, 16#02). macro
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4649 -define(GL_MOVE_TO_NV, 16#02). macro
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 5356 #define GL_MOVE_TO_NV 0x02 macro
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES2/ |
H A D | gl2ext.h | 2884 #define GL_MOVE_TO_NV 0x02 macro
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