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Searched refs:GL_MULTISAMPLE_BIT_ARB (Results 1 – 25 of 347) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_multisample.java46 int GL_MULTISAMPLE_BIT_ARB = 0x20000000; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_multisample12 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_multisample13 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_multisample12 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multisample13 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multisample13 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_multisample11 GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dmultisample.py15 GL_MULTISAMPLE_BIT_ARB=_C('GL_MULTISAMPLE_BIT_ARB',0x20000000) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dmultisample.py15 GL_MULTISAMPLE_BIT_ARB=_C('GL_MULTISAMPLE_BIT_ARB',0x20000000) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DMultisample32 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DMultisample32 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_local.h492 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dattrib.c584 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PushAttrib()
585 if (!push_attrib(ctx, &head, GL_MULTISAMPLE_BIT_ARB, in _mesa_PushAttrib()
1499 case GL_MULTISAMPLE_BIT_ARB: in _mesa_PopAttrib()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dattrib.c310 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1107 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dattrib.c309 if (mask & GL_MULTISAMPLE_BIT_ARB) in _mesa_PushAttrib()
1252 if (mask & GL_MULTISAMPLE_BIT_ARB) { in _mesa_PopAttrib()
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h79 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h1107 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 macro

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