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Searched refs:GL_NORMAL_MAP_ARB (Results 1 – 25 of 337) sorted by relevance

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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/
H A Dcubemap.cpp139 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt()
140 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt()
141 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexGen30 #ifndef GL_NORMAL_MAP_ARB
31 #define GL_NORMAL_MAP_ARB 0x8511
104 NORMAL_MAP = GL_NORMAL_MAP_ARB,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexGen30 #ifndef GL_NORMAL_MAP_ARB
31 #define GL_NORMAL_MAP_ARB 0x8511
104 NORMAL_MAP = GL_NORMAL_MAP_ARB,
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_cube_map.java35 int GL_NORMAL_MAP_ARB = 0x8511; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map4 GL_NORMAL_MAP_ARB 0x8511
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_cube_map5 GL_NORMAL_MAP_ARB 0x8511
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map4 GL_NORMAL_MAP_ARB 0x8511
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_cube_map3 GL_NORMAL_MAP_ARB 0x8511
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map5 GL_NORMAL_MAP_ARB 0x8511
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map5 GL_NORMAL_MAP_ARB 0x8511
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLTextureCubeMap.hpp22 #define GL_NORMAL_MAP_ARB 0x8511 macro
H A DGLTextureCubeMap.cpp101 int mode = GL_NORMAL_MAP_ARB; //GL_REFLECTION_MAP_ARB; //GL_NORMAL_MAP_ARB in init()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py15 GL_NORMAL_MAP_ARB=_C('GL_NORMAL_MAP_ARB',0x8511) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py15 GL_NORMAL_MAP_ARB=_C('GL_NORMAL_MAP_ARB',0x8511) variable
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dcuberender.c168 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
169 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
170 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
H A Dcubemap.c322 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
323 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
324 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dcuberender.c168 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
169 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
170 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
H A Dcubemap.c322 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
323 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
324 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h150 # define GL_NORMAL_MAP_ARB 0x8511 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h308 #define GL_NORMAL_MAP_ARB 0x8511 macro
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H581 #define GL_NORMAL_MAP_ARB GL_NORMAL_MAP macro
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h75 #define GL_NORMAL_MAP_ARB 0x8511 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h400 #define GL_NORMAL_MAP_ARB 0x8511 macro
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h592 #define GL_NORMAL_MAP_ARB 0x8511 macro
H A DglATI.h252 #define GL_NORMAL_MAP_ARB 0x8511 macro

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