/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/ |
H A D | cubemap.cpp | 139 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt() 140 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt() 141 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawEnvCubeExt()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexGen | 30 #ifndef GL_NORMAL_MAP_ARB 31 #define GL_NORMAL_MAP_ARB 0x8511 104 NORMAL_MAP = GL_NORMAL_MAP_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexGen | 30 #ifndef GL_NORMAL_MAP_ARB 31 #define GL_NORMAL_MAP_ARB 0x8511 104 NORMAL_MAP = GL_NORMAL_MAP_ARB,
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_cube_map.java | 35 int GL_NORMAL_MAP_ARB = 0x8511; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 4 GL_NORMAL_MAP_ARB 0x8511
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 5 GL_NORMAL_MAP_ARB 0x8511
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 4 GL_NORMAL_MAP_ARB 0x8511
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 3 GL_NORMAL_MAP_ARB 0x8511
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 5 GL_NORMAL_MAP_ARB 0x8511
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 5 GL_NORMAL_MAP_ARB 0x8511
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLTextureCubeMap.hpp | 22 #define GL_NORMAL_MAP_ARB 0x8511 macro
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H A D | GLTextureCubeMap.cpp | 101 int mode = GL_NORMAL_MAP_ARB; //GL_REFLECTION_MAP_ARB; //GL_NORMAL_MAP_ARB in init()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 15 GL_NORMAL_MAP_ARB=_C('GL_NORMAL_MAP_ARB',0x8511) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 15 GL_NORMAL_MAP_ARB=_C('GL_NORMAL_MAP_ARB',0x8511) variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | cuberender.c | 168 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere() 169 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere() 170 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
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H A D | cubemap.c | 322 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode() 323 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode() 324 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | cuberender.c | 168 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere() 169 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere() 170 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in DrawShinySphere()
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H A D | cubemap.c | 322 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode() 323 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode() 324 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); in set_mode()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 150 # define GL_NORMAL_MAP_ARB 0x8511 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 308 #define GL_NORMAL_MAP_ARB 0x8511 macro
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 581 #define GL_NORMAL_MAP_ARB GL_NORMAL_MAP macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 75 #define GL_NORMAL_MAP_ARB 0x8511 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 400 #define GL_NORMAL_MAP_ARB 0x8511 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 592 #define GL_NORMAL_MAP_ARB 0x8511 macro
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H A D | glATI.h | 252 #define GL_NORMAL_MAP_ARB 0x8511 macro
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