/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 527 capInfos.put("NV shader buffer store", caps.GL_NV_shader_buffer_store); in gatherCapabilities()
|
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …der_atomic_int64&extensions=GL_NV_shader_buffer_load&extensions=GL_NV_shader_buffer_store&extensio…
|
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 4399 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 4399 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 4399 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4853 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4853 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4853 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4853 -define(GL_NV_shader_buffer_store, 1). macro
|
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 4782 #ifndef GL_NV_shader_buffer_store 10254 #ifndef GL_NV_shader_buffer_store 10255 #define GL_NV_shader_buffer_store 1 macro
|
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 4964 #ifndef GL_NV_shader_buffer_store 10911 #ifndef GL_NV_shader_buffer_store 10912 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 5041 #ifndef GL_NV_shader_buffer_store 11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 5219 #ifndef GL_NV_shader_buffer_store 11309 #ifndef GL_NV_shader_buffer_store 11310 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 5041 #ifndef GL_NV_shader_buffer_store 11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 macro
|
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 4568 #ifndef GL_NV_shader_buffer_store 10485 #ifndef GL_NV_shader_buffer_store 10486 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 5041 #ifndef GL_NV_shader_buffer_store 11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 5041 #ifndef GL_NV_shader_buffer_store 11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 5221 #ifndef GL_NV_shader_buffer_store 11311 #ifndef GL_NV_shader_buffer_store 11312 #define GL_NV_shader_buffer_store 1 macro
|
/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 5041 #ifndef GL_NV_shader_buffer_store 11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 macro
|