/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3 3 GL_NV_texture_shader3
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3 3 GL_NV_texture_shader3
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3 3 GL_NV_texture_shader3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3 3 GL_NV_texture_shader3
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3 3 GL_NV_texture_shader3
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader3 | 1 GL_NV_texture_shader3
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/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 540 capInfos.put("NV texture shader3", caps.GL_NV_texture_shader3); in gatherCapabilities()
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/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …=GL_NV_texture_shader&extensions=GL_NV_texture_shader2&extensions=GL_NV_texture_shader3&extensions…
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3483 #ifndef GL_NV_texture_shader3 3484 #define GL_NV_texture_shader3 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glew.h | 500 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(GL_NV_texture_shader3)
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4251 #ifndef GL_NV_texture_shader3 4252 #define GL_NV_texture_shader3 macro
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 2923 #ifndef GL_NV_texture_shader3 8022 #ifndef GL_NV_texture_shader3 8023 #define GL_NV_texture_shader3 1 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2787 #ifndef GL_NV_texture_shader3 2788 #define GL_NV_texture_shader3 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 3170 #ifdef GL_NV_texture_shader3 5646 #ifdef GL_NV_texture_shader3 in glewInfo()
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 1429 ;; GL_NV_texture_shader3
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 2266 #ifndef GL_NV_texture_shader3 4633 #ifndef GL_NV_texture_shader3 4634 #define GL_NV_texture_shader3 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 2254 #ifndef GL_NV_texture_shader3 4610 #ifndef GL_NV_texture_shader3 4611 #define GL_NV_texture_shader3 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 2254 #ifndef GL_NV_texture_shader3 4610 #ifndef GL_NV_texture_shader3 4611 #define GL_NV_texture_shader3 1 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 2254 #ifndef GL_NV_texture_shader3 4610 #ifndef GL_NV_texture_shader3 4611 #define GL_NV_texture_shader3 1 macro
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