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Searched refs:GL_NV_vertex_program2 (Results 1 – 25 of 381) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
3 GL_NV_vertex_program2
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
3 GL_NV_vertex_program2
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
3 GL_NV_vertex_program2
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
3 GL_NV_vertex_program2
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
3 GL_NV_vertex_program2
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_vertex_program21 GL_NV_vertex_program2
/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/
H A DLWJGLInfoView.java551 capInfos.put("NV vertex program2", caps.GL_NV_vertex_program2); in gatherCapabilities()
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/
H A DReadme.md7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/
H A Dglew.h510 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2)
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h3094 #ifndef GL_NV_vertex_program2
8422 #ifndef GL_NV_vertex_program2
8423 #define GL_NV_vertex_program2 1 macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h3392 #ifndef GL_NV_vertex_program2
3393 #define GL_NV_vertex_program2 1 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c3304 #ifdef GL_NV_vertex_program2
5664 #ifdef GL_NV_vertex_program2 in glewInfo()
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-lib.stub1449 ;; GL_NV_vertex_program2
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h2613 #ifndef GL_NV_vertex_program2
5504 #ifndef GL_NV_vertex_program2
5505 #define GL_NV_vertex_program2 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2613 #ifndef GL_NV_vertex_program2
5504 #ifndef GL_NV_vertex_program2
5505 #define GL_NV_vertex_program2 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2613 #ifndef GL_NV_vertex_program2
5504 #ifndef GL_NV_vertex_program2
5505 #define GL_NV_vertex_program2 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2780 #ifndef GL_NV_vertex_program2
5941 #ifndef GL_NV_vertex_program2
5942 #define GL_NV_vertex_program2 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2964 #ifndef GL_NV_vertex_program2
6409 #ifndef GL_NV_vertex_program2
6410 #define GL_NV_vertex_program2 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2964 #ifndef GL_NV_vertex_program2
6409 #ifndef GL_NV_vertex_program2
6410 #define GL_NV_vertex_program2 1 macro

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