/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2 3 GL_NV_vertex_program2
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2 3 GL_NV_vertex_program2
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2 3 GL_NV_vertex_program2
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2 3 GL_NV_vertex_program2
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2 3 GL_NV_vertex_program2
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_vertex_program2 | 1 GL_NV_vertex_program2
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/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 551 capInfos.put("NV vertex program2", caps.GL_NV_vertex_program2); in gatherCapabilities()
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/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …L_NV_vertex_program&extensions=GL_NV_vertex_program1_1&extensions=GL_NV_vertex_program2&extensions…
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glew.h | 510 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2)
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 3094 #ifndef GL_NV_vertex_program2 8422 #ifndef GL_NV_vertex_program2 8423 #define GL_NV_vertex_program2 1 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 3392 #ifndef GL_NV_vertex_program2 3393 #define GL_NV_vertex_program2 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 3304 #ifdef GL_NV_vertex_program2 5664 #ifdef GL_NV_vertex_program2 in glewInfo()
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 1449 ;; GL_NV_vertex_program2
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 2613 #ifndef GL_NV_vertex_program2 5504 #ifndef GL_NV_vertex_program2 5505 #define GL_NV_vertex_program2 1 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2613 #ifndef GL_NV_vertex_program2 5504 #ifndef GL_NV_vertex_program2 5505 #define GL_NV_vertex_program2 1 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2613 #ifndef GL_NV_vertex_program2 5504 #ifndef GL_NV_vertex_program2 5505 #define GL_NV_vertex_program2 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2780 #ifndef GL_NV_vertex_program2 5941 #ifndef GL_NV_vertex_program2 5942 #define GL_NV_vertex_program2 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2964 #ifndef GL_NV_vertex_program2 6409 #ifndef GL_NV_vertex_program2 6410 #define GL_NV_vertex_program2 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2964 #ifndef GL_NV_vertex_program2 6409 #ifndef GL_NV_vertex_program2 6410 #define GL_NV_vertex_program2 1 macro
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