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Searched refs:GL_OBJECT_ACTIVE_UNIFORMS_ARB (Results 1 – 25 of 328) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects35 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects34 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects35 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/
H A Dshader_objects.py246 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_UNIFORMS_ARB ))
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/
H A Dshader_objects.py250 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_UNIFORMS_ARB ))
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderParameter.cpp273 g->glGetObjectParameterivARB(pHandle, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeUniforms); in isValid()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgramManager.cpp339 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, in extractUniforms()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1502 #ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB
1503 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp104 glGetObjectParameterivARB( m_Id, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count ); in RecoverActiveUniforms()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java56 int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py27 GL_OBJECT_ACTIVE_UNIFORMS_ARB=_C('GL_OBJECT_ACTIVE_UNIFORMS_ARB',0x8B86) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp187 glGetObjectParameterivARB( m_Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &uniformCount ); in Build()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py27 GL_OBJECT_ACTIVE_UNIFORMS_ARB=_C('GL_OBJECT_ACTIVE_UNIFORMS_ARB',0x8B86) variable
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DShader.cpp378 glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , &numUniforms); in _queryUniforms()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgramManager.cpp348 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, in extractUniforms()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_2_0.py216 from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIF…
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_2_0.py216 from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIF…
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLSLMaterialRenderer.cpp443 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num); in linkProgram()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLSLMaterialRenderer.cpp434 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num); in linkProgram()
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h156 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h787 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLShaderProgram.c748 GL_OBJECT_ACTIVE_UNIFORMS_ARB, in Java_javax_media_j3d_NativePipeline_lookupGLSLShaderAttrNames()

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