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Searched refs:GL_OBJECT_COMPILE_STATUS_ARB (Results 1 – 25 of 406) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DShaderFSH.java73 if ( glGetObjectParameteriARB(vshID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderFSH()
86 if ( glGetObjectParameteriARB(fshID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderFSH()
H A DShaderVSH.java65 if ( glGetObjectParameteriARB(shaderID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderVSH()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdlglshader.c98 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
107 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
H A Dsdl2glshader.c98 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
107 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
H A Dsdlglshader2.c100 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
109 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/
H A Dframework.c41 glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in CheckObjectStatus()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/
H A Dframework.c41 glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in CheckObjectStatus()
/dports/games/scorched3d/scorched/src/client/GLSL/
H A DGLSLShader.cpp72 glGetObjectParameterivARB(id_, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); in GLSLShader()
/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/
H A Dshader.c175 ELglGetObjectParameterivARB(vertex_shader_object, GL_OBJECT_COMPILE_STATUS_ARB, &ret); in build_shader()
205 ELglGetObjectParameterivARB(fragment_shader_object, GL_OBJECT_COMPILE_STATUS_ARB, &ret); in build_shader()
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp138 obj_query != GL_OBJECT_COMPILE_STATUS_ARB && in gl_shader_check_error()
175 case GL_OBJECT_COMPILE_STATUS_ARB: in gl_shader_check_error()
358 err=GL_SHADER_CHECK(*shader, GL_OBJECT_COMPILE_STATUS_ARB); in gl_compile_shader_source()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp138 obj_query != GL_OBJECT_COMPILE_STATUS_ARB && in gl_shader_check_error()
175 case GL_OBJECT_COMPILE_STATUS_ARB: in gl_shader_check_error()
358 err=GL_SHADER_CHECK(*shader, GL_OBJECT_COMPILE_STATUS_ARB); in gl_compile_shader_source()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-reload-source.c88 glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile_shader()
H A Dglsl-cache-fallback-shader-source.c86 glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile_shader()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp138 glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult ); in Build()
159 glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult ); in Build()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLProgram.cpp96 glGetObjectParameterivARB(mGLHandle, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); in compile()
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderObject.cpp119 GL_OBJECT_COMPILE_STATUS_ARB, in load()
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Dopengl.c82 glGetShaderiv (shader, GL_OBJECT_COMPILE_STATUS_ARB, &success); in compile()
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dshader.cpp202 MDFN_GL_TRY(oblt->p_glGetObjectParameterivARB(s.v, GL_OBJECT_COMPILE_STATUS_ARB, &opi)); in CompileShader()
209 MDFN_GL_TRY(oblt->p_glGetObjectParameterivARB(s.f, GL_OBJECT_COMPILE_STATUS_ARB, &opi)); in CompileShader()
/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/slbook/ogl2brick/
H A Dogl2brick.scm331 (gl-get-object-parameter-arb brickvs GL_OBJECT_COMPILE_STATUS_ARB))
338 (gl-get-object-parameter-arb brickfs GL_OBJECT_COMPILE_STATUS_ARB))
/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/slbook/ogl2particle/
H A Dogl2particle.scm358 (gl-get-object-parameter-arb vs GL_OBJECT_COMPILE_STATUS_ARB))
365 (gl-get-object-parameter-arb fs GL_OBJECT_COMPILE_STATUS_ARB))
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp242 #define GLEXT_GL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/
H A Dshader_gl.cpp200 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp206 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp210 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects30 GL_OBJECT_COMPILE_STATUS_ARB 0x8B81

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