/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderFSH.java | 73 if ( glGetObjectParameteriARB(vshID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderFSH() 86 if ( glGetObjectParameteriARB(fshID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderFSH()
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H A D | ShaderVSH.java | 65 if ( glGetObjectParameteriARB(shaderID, GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE ) in ShaderVSH()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdlglshader.c | 98 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders() 107 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
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H A D | sdl2glshader.c | 98 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders() 107 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
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H A D | sdlglshader2.c | 100 glGetObjectParameteriv_(v, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders() 109 glGetObjectParameteriv_(f, GL_OBJECT_COMPILE_STATUS_ARB, &ok); in setShaders()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/ |
H A D | framework.c | 41 glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in CheckObjectStatus()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/ |
H A D | framework.c | 41 glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in CheckObjectStatus()
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/dports/games/scorched3d/scorched/src/client/GLSL/ |
H A D | GLSLShader.cpp | 72 glGetObjectParameterivARB(id_, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); in GLSLShader()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/ |
H A D | shader.c | 175 ELglGetObjectParameterivARB(vertex_shader_object, GL_OBJECT_COMPILE_STATUS_ARB, &ret); in build_shader() 205 ELglGetObjectParameterivARB(fragment_shader_object, GL_OBJECT_COMPILE_STATUS_ARB, &ret); in build_shader()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 138 obj_query != GL_OBJECT_COMPILE_STATUS_ARB && in gl_shader_check_error() 175 case GL_OBJECT_COMPILE_STATUS_ARB: in gl_shader_check_error() 358 err=GL_SHADER_CHECK(*shader, GL_OBJECT_COMPILE_STATUS_ARB); in gl_compile_shader_source()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 138 obj_query != GL_OBJECT_COMPILE_STATUS_ARB && in gl_shader_check_error() 175 case GL_OBJECT_COMPILE_STATUS_ARB: in gl_shader_check_error() 358 err=GL_SHADER_CHECK(*shader, GL_OBJECT_COMPILE_STATUS_ARB); in gl_compile_shader_source()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-reload-source.c | 88 glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile_shader()
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H A D | glsl-cache-fallback-shader-source.c | 86 glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile_shader()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 138 glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult ); in Build() 159 glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult ); in Build()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLProgram.cpp | 96 glGetObjectParameterivARB(mGLHandle, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); in compile()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderObject.cpp | 119 GL_OBJECT_COMPILE_STATUS_ARB, in load()
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | opengl.c | 82 glGetShaderiv (shader, GL_OBJECT_COMPILE_STATUS_ARB, &success); in compile()
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | shader.cpp | 202 MDFN_GL_TRY(oblt->p_glGetObjectParameterivARB(s.v, GL_OBJECT_COMPILE_STATUS_ARB, &opi)); in CompileShader() 209 MDFN_GL_TRY(oblt->p_glGetObjectParameterivARB(s.f, GL_OBJECT_COMPILE_STATUS_ARB, &opi)); in CompileShader()
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/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/slbook/ogl2brick/ |
H A D | ogl2brick.scm | 331 (gl-get-object-parameter-arb brickvs GL_OBJECT_COMPILE_STATUS_ARB)) 338 (gl-get-object-parameter-arb brickfs GL_OBJECT_COMPILE_STATUS_ARB))
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/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/slbook/ogl2particle/ |
H A D | ogl2particle.scm | 358 (gl-get-object-parameter-arb vs GL_OBJECT_COMPILE_STATUS_ARB)) 365 (gl-get-object-parameter-arb fs GL_OBJECT_COMPILE_STATUS_ARB))
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 242 #define GLEXT_GL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/ |
H A D | shader_gl.cpp | 200 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 206 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 210 glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); in compile()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 30 GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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