/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 139 obj_query != GL_OBJECT_LINK_STATUS_ARB && in gl_shader_check_error() 186 case GL_OBJECT_LINK_STATUS_ARB: in gl_shader_check_error() 485 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_files() 568 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 139 obj_query != GL_OBJECT_LINK_STATUS_ARB && in gl_shader_check_error() 186 case GL_OBJECT_LINK_STATUS_ARB: in gl_shader_check_error() 485 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_files() 568 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_sources()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderVSH.java | 75 if ( glGetObjectParameteriARB(programID, GL_OBJECT_LINK_STATUS_ARB) == GL_FALSE ) in ShaderVSH()
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H A D | ShaderFSH.java | 99 if ( glGetObjectParameteriARB(programID, GL_OBJECT_LINK_STATUS_ARB) == GL_FALSE ) in ShaderFSH()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/ |
H A D | framework.c | 43 glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status); in CheckObjectStatus()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/ |
H A D | framework.c | 43 glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status); in CheckObjectStatus()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-reload-source.c | 103 glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); in link_program()
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H A D | glsl-cache-fallback-shader-source.c | 101 glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); in link_and_use_program()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/render_rfx/ |
H A D | rfx_glpass.cpp | 90 glGetObjectParameterivARB(shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &res); in CompileAndLink()
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/dports/games/scorched3d/scorched/src/client/GLSL/ |
H A D | GLSLProgram.cpp | 90 glGetObjectParameterivARB(id_, GL_OBJECT_LINK_STATUS_ARB, &waslinked); in link()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdlglshader.c | 115 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
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H A D | sdl2glshader.c | 115 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
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H A D | sdlglshader2.c | 117 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | opengl.c | 116 glGetProgramiv (prog, GL_OBJECT_LINK_STATUS_ARB, &linked); in init_shader()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | gpuProgram.cpp | 132 glGetObjectParameterivARB(_programId,GL_OBJECT_LINK_STATUS_ARB,&linked); in link()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 243 #define GLEXT_GL_OBJECT_LINK_STATUS GL_OBJECT_LINK_STATUS_ARB
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/ |
H A D | shader_gl.cpp | 97 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 97 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 100 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/ |
H A D | shader.cpp | 109 glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &tmp ); in Link()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderProgram.cpp | 189 GL_OBJECT_LINK_STATUS_ARB,&didLink); in ensureLinking()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 31 GL_OBJECT_LINK_STATUS_ARB 0x8B82
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 32 GL_OBJECT_LINK_STATUS_ARB 0x8B82
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 30 GL_OBJECT_LINK_STATUS_ARB 0x8B82
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 32 GL_OBJECT_LINK_STATUS_ARB 0x8B82
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