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Searched refs:GL_OBJECT_LINK_STATUS_ARB (Results 1 – 25 of 389) sorted by relevance

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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp139 obj_query != GL_OBJECT_LINK_STATUS_ARB && in gl_shader_check_error()
186 case GL_OBJECT_LINK_STATUS_ARB: in gl_shader_check_error()
485 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_files()
568 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_sources()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp139 obj_query != GL_OBJECT_LINK_STATUS_ARB && in gl_shader_check_error()
186 case GL_OBJECT_LINK_STATUS_ARB: in gl_shader_check_error()
485 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_files()
568 err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB); in gl_compile_shader_sources()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DShaderVSH.java75 if ( glGetObjectParameteriARB(programID, GL_OBJECT_LINK_STATUS_ARB) == GL_FALSE ) in ShaderVSH()
H A DShaderFSH.java99 if ( glGetObjectParameteriARB(programID, GL_OBJECT_LINK_STATUS_ARB) == GL_FALSE ) in ShaderFSH()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/
H A Dframework.c43 glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status); in CheckObjectStatus()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/
H A Dframework.c43 glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status); in CheckObjectStatus()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-reload-source.c103 glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); in link_program()
H A Dglsl-cache-fallback-shader-source.c101 glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); in link_and_use_program()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/render_rfx/
H A Drfx_glpass.cpp90 glGetObjectParameterivARB(shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &res); in CompileAndLink()
/dports/games/scorched3d/scorched/src/client/GLSL/
H A DGLSLProgram.cpp90 glGetObjectParameterivARB(id_, GL_OBJECT_LINK_STATUS_ARB, &waslinked); in link()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdlglshader.c115 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
H A Dsdl2glshader.c115 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
H A Dsdlglshader2.c117 glGetObjectParameteriv_(p, GL_OBJECT_LINK_STATUS_ARB, &ok); in setShaders()
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Dopengl.c116 glGetProgramiv (prog, GL_OBJECT_LINK_STATUS_ARB, &linked); in init_shader()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/
H A DgpuProgram.cpp132 glGetObjectParameterivARB(_programId,GL_OBJECT_LINK_STATUS_ARB,&linked); in link()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp243 #define GLEXT_GL_OBJECT_LINK_STATUS GL_OBJECT_LINK_STATUS_ARB
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/
H A Dshader_gl.cpp97 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp97 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp100 glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); in link()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/
H A Dshader.cpp109 glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &tmp ); in Link()
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderProgram.cpp189 GL_OBJECT_LINK_STATUS_ARB,&didLink); in ensureLinking()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects31 GL_OBJECT_LINK_STATUS_ARB 0x8B82
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects32 GL_OBJECT_LINK_STATUS_ARB 0x8B82
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects30 GL_OBJECT_LINK_STATUS_ARB 0x8B82
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects32 GL_OBJECT_LINK_STATUS_ARB 0x8B82

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