/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 136 if(obj_query != GL_OBJECT_TYPE_ARB && in gl_shader_check_error() 151 case GL_OBJECT_TYPE_ARB: in gl_shader_check_error() 352 err=GL_SHADER_CHECK(*shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_source() 449 err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 527 err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() 538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() 549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 136 if(obj_query != GL_OBJECT_TYPE_ARB && in gl_shader_check_error() 151 case GL_OBJECT_TYPE_ARB: in gl_shader_check_error() 352 err=GL_SHADER_CHECK(*shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_source() 449 err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 460 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 527 err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() 538 err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() 549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/ |
H A D | framework.c | 39 glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type); in CheckObjectStatus()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/ |
H A D | framework.c | 39 glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type); in CheckObjectStatus()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 6 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 7 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 5 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 7 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 7 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 6 GL_OBJECT_TYPE_ARB 0x8B4E
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 48 int GL_OBJECT_TYPE_ARB = 0x8B4E; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 36 GL_OBJECT_TYPE_ARB=_C('GL_OBJECT_TYPE_ARB',0x8B4E) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 36 GL_OBJECT_TYPE_ARB=_C('GL_OBJECT_TYPE_ARB',0x8B4E) variable
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 975 #define GL_OBJECT_TYPE_ARB 0x8B4E macro 1027 #define GL_OBJECT_TYPE_ARB 0x8B4E macro 1061 #define GL_OBJECT_TYPE_ARB 0x8B4E macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 127 #define GL_OBJECT_TYPE_ARB 0x8B4E macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1371 #define GL_OBJECT_TYPE_ARB 0x8B4E macro 1423 #define GL_OBJECT_TYPE_ARB 0x8B4E macro 1457 #define GL_OBJECT_TYPE_ARB 0x8B4E macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 779 #define GL_OBJECT_TYPE_ARB 0x8B4E macro
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | shaderapi.c | 1792 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1800 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 269 #define GL_OBJECT_TYPE_ARB 0x8B4E macro
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 1833 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB() 1841 if (pname == GL_OBJECT_TYPE_ARB) { in _mesa_GetObjectParameterivARB()
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