/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 50 int GL_OPERAND0_ALPHA_ARB = 0x8598; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 23 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 24 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 23 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 24 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 22 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 24 GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 20 GL_OPERAND0_ALPHA_ARB=_C('GL_OPERAND0_ALPHA_ARB',0x8598) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 20 GL_OPERAND0_ALPHA_ARB=_C('GL_OPERAND0_ALPHA_ARB',0x8598) variable
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 242 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind() 265 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind() 302 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind() 528 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_ONE_MINUS_SRC_ALPHA); in Bind() 893 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainRenderer.cpp | 214 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain() 238 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_ONE_MINUS_SRC_ALPHA); in RenderTerrain() 273 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain() 321 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain() 342 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 230 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in SetupShader() 335 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in EndTexturing()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 92 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, _operand0_Alpha); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 92 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, _operand0_Alpha); in apply()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | select.cpp | 272 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in reset_under_the_mouse()
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H A D | shadows.c | 583 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_SRC_ALPHA); in setup_shadow_mapping()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BasicSky.cpp | 165 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_ONE_MINUS_SRC_ALPHA); in CreateSkyDomeList() 197 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_SRC_ALPHA); in CreateSkyDomeList()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 36 #define GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 36 #define GL_OPERAND0_ALPHA_ARB 0x8598
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 185 # define GL_OPERAND0_ALPHA_ARB 0x8598 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 509 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro
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H A D | rb_render.c | 1970 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RB_RenderCombine() 1990 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RB_RenderCombine()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 359 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 728 …rc.ops[i]) glTexEnvi(GL_TEXTURE_ENV, (rgb ? GL_OPERAND0_RGB_ARB : GL_OPERAND0_ALPHA_ARB)+i, src.op… in committmufunc()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 110 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro
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