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Searched refs:GL_OPERAND0_ALPHA_ARB (Results 1 – 25 of 337) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java50 int GL_OPERAND0_ALPHA_ARB = 0x8598; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine23 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine24 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine23 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine24 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine22 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine24 GL_OPERAND0_ALPHA_ARB 0x8598
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py20 GL_OPERAND0_ALPHA_ARB=_C('GL_OPERAND0_ALPHA_ARB',0x8598) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py20 GL_OPERAND0_ALPHA_ARB=_C('GL_OPERAND0_ALPHA_ARB',0x8598) variable
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgramFFP.cpp242 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind()
265 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind()
302 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind()
528 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_ONE_MINUS_SRC_ALPHA); in Bind()
893 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in Bind()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainRenderer.cpp214 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain()
238 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_ONE_MINUS_SRC_ALPHA); in RenderTerrain()
273 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain()
321 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain()
342 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RenderTerrain()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp230 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in SetupShader()
335 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in EndTexturing()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp92 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, _operand0_Alpha); in apply()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp92 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, _operand0_Alpha); in apply()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dselect.cpp272 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in reset_under_the_mouse()
H A Dshadows.c583 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_SRC_ALPHA); in setup_shadow_mapping()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBasicSky.cpp165 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_ONE_MINUS_SRC_ALPHA); in CreateSkyDomeList()
197 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_ALPHA_ARB,GL_SRC_ALPHA); in CreateSkyDomeList()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine36 #define GL_OPERAND0_ALPHA_ARB 0x8598
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine36 #define GL_OPERAND0_ALPHA_ARB 0x8598
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h185 # define GL_OPERAND0_ALPHA_ARB 0x8598 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h509 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro
H A Drb_render.c1970 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RB_RenderCombine()
1990 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); in RB_RenderCombine()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h359 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtexture.cpp728 …rc.ops[i]) glTexEnvi(GL_TEXTURE_ENV, (rgb ? GL_OPERAND0_RGB_ARB : GL_OPERAND0_ALPHA_ARB)+i, src.op… in committmufunc()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h110 #define GL_OPERAND0_ALPHA_ARB 0x8598 macro

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