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Searched refs:GL_OPERAND0_RGB_ARB (Results 1 – 25 of 338) sorted by relevance

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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c180 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
228 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
329 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c180 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
228 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
329 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgramFFP.cpp237 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
256 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
281 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
294 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
525 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
872 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
885 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java47 int GL_OPERAND0_RGB_ARB = 0x8590; field
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainRenderer.cpp209 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain()
235 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain()
268 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain()
316 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain()
337 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain()
874 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderSimpleWater()
894 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderSimpleWater()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine20 GL_OPERAND0_RGB_ARB 0x8590
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine21 GL_OPERAND0_RGB_ARB 0x8590
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine20 GL_OPERAND0_RGB_ARB 0x8590
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine21 GL_OPERAND0_RGB_ARB 0x8590
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine19 GL_OPERAND0_RGB_ARB 0x8590
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine21 GL_OPERAND0_RGB_ARB 0x8590
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp229 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in SetupShader()
292 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_ALPHA); in SetupShader()
334 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in EndTexturing()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py21 GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py21 GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengltnl.cpp1074 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_ALPHA ); in opengl_render_pipeline_fixed()
1084 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in opengl_render_pipeline_fixed()
1101 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
1173 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
1203 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
1240 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
1246 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp88 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, _operand0_RGB); in apply()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp88 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, _operand0_RGB); in apply()
/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DchannelManager.cpp511 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in setupTexEnv()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine33 #define GL_OPERAND0_RGB_ARB 0x8590
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine33 #define GL_OPERAND0_RGB_ARB 0x8590
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h182 # define GL_OPERAND0_RGB_ARB 0x8590 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h506 #define GL_OPERAND0_RGB_ARB 0x8590 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_common.cpp900 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in RB_STD_T_RenderShaderPasses()
918 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in RB_STD_T_RenderShaderPasses()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c575 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_RGB_ARB,GL_SRC_COLOR); in setup_shadow_mapping()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h356 #define GL_OPERAND0_RGB_ARB 0x8590 macro

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