/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 180 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display() 228 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display() 329 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 180 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display() 228 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display() 329 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in display()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 237 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 256 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 281 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 294 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 525 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 872 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind() 885 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in Bind()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 47 int GL_OPERAND0_RGB_ARB = 0x8590; field
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainRenderer.cpp | 209 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 235 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 268 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 316 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 337 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 874 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderSimpleWater() 894 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in RenderSimpleWater()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 20 GL_OPERAND0_RGB_ARB 0x8590
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 21 GL_OPERAND0_RGB_ARB 0x8590
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 20 GL_OPERAND0_RGB_ARB 0x8590
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 21 GL_OPERAND0_RGB_ARB 0x8590
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 19 GL_OPERAND0_RGB_ARB 0x8590
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 21 GL_OPERAND0_RGB_ARB 0x8590
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 229 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in SetupShader() 292 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_ALPHA); in SetupShader() 334 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in EndTexturing()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 21 GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 21 GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltnl.cpp | 1074 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_ALPHA ); in opengl_render_pipeline_fixed() 1084 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in opengl_render_pipeline_fixed() 1101 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1173 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1203 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1240 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1246 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 88 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, _operand0_RGB); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 88 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, _operand0_RGB); in apply()
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/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | channelManager.cpp | 511 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); in setupTexEnv()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 33 #define GL_OPERAND0_RGB_ARB 0x8590
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 33 #define GL_OPERAND0_RGB_ARB 0x8590
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 182 # define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 506 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | draw_common.cpp | 900 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in RB_STD_T_RenderShaderPasses() 918 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR ); in RB_STD_T_RenderShaderPasses()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 575 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_RGB_ARB,GL_SRC_COLOR); in setup_shadow_mapping()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 356 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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