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Searched refs:GL_PATH_STROKE_BOUND_NV (Results 1 – 25 of 41) sorted by relevance

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/dports/devel/apitrace/apitrace-9.0/dispatch/
H A Dglimports.hpp79 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering85 GL_PATH_STROKE_BOUND_NV 0x9086
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering85 GL_PATH_STROKE_BOUND_NV 0x9086
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_path_rendering85 GL_PATH_STROKE_BOUND_NV 0x9086
/dports/devel/apitrace/apitrace-9.0/helpers/
H A Dglsize.hpp1202 case GL_PATH_STROKE_BOUND_NV: in valuesPerGetPathParameter()
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h8406 #ifndef GL_PATH_STROKE_BOUND_NV
8407 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c4094 /* 0x9086 */ GL_ENUM(GL_PATH_STROKE_BOUND_NV)
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/
H A Dglext_arb.py3789 GL_PATH_STROKE_BOUND_NV = 36998 # GL/glext.h:5343 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/
H A Dglext_arb.py3789 GL_PATH_STROKE_BOUND_NV = 36998 # GL/glext.h:5343 variable
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/
H A Dglext.h5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/
H A Dglext.h5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/
H A Dglext.h5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/mesa_headers/GL/
H A Dglext.h5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/
H A Dglext.h5991 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/
H A Dglext.h5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dglew.h13239 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dglew.h13799 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h13799 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/
H A Dglew.h13799 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glew/GL/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dglew.h13518 #define GL_PATH_STROKE_BOUND_NV 0x9086 macro

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