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Searched refs:GL_PHONG_WIN (Results 1 – 25 of 316) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_WIN_phong_shading4 GL_PHONG_WIN 0x80EA
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_WIN_phong_shading5 GL_PHONG_WIN 0x80EA
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_WIN_phong_shading4 GL_PHONG_WIN 0x80EA
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_phong_shading5 GL_PHONG_WIN 0x80EA
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_phong_shading5 GL_PHONG_WIN 0x80EA
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_WIN_phong_shading3 GL_PHONG_WIN 0x80EA
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/WIN/
H A Dphong_shading.py15 GL_PHONG_WIN=_C('GL_PHONG_WIN',0x80EA) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/WIN/
H A Dphong_shading.py15 GL_PHONG_WIN=_C('GL_PHONG_WIN',0x80EA) variable
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H488 #define GL_PHONG_WIN ((GLenum)0x80EA) macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/
H A Dgl2d3d.h1135 #define GL_PHONG_WIN 0x80EA macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5697 #ifndef GL_PHONG_WIN
5698 #define GL_PHONG_WIN 0x80EA macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h676 #define GL_PHONG_WIN 0x80EA macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h676 #define GL_PHONG_WIN 0x80EA macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGl.h1140 #define GL_PHONG_WIN 0x80EA macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h861 #define GL_PHONG_WIN 0x80EA macro
/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/
H A DGL.h1145 #define GL_PHONG_WIN 0x80EA macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2193 #define GL_PHONG_WIN 0x80EA macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/OpenGL/
H A Dmod.rs980 pub const GL_PHONG_WIN: u32 = 33002u32; const
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h8520 #ifndef GL_PHONG_WIN
8521 #define GL_PHONG_WIN 0x80EA macro
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h870 #define GL_PHONG_WIN 0x80EA macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h2961 #define GL_PHONG_WIN 0x80EA macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl2481 -define(GL_PHONG_WIN, 16#80EA). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl2481 -define(GL_PHONG_WIN, 16#80EA). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl2481 -define(GL_PHONG_WIN, 16#80EA). macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h955 #define GL_PHONG_WIN 0x80EA macro

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