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Searched refs:GL_PN_TRIANGLES_NORMAL_MODE_ATI (Results 1 – 25 of 328) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_pn_triangles.java40 int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles7 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles7 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_ATI_pn_triangles7 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ATI_pn_triangles6 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_pn_triangles6 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py16 GL_PN_TRIANGLES_NORMAL_MODE_ATI=_C('GL_PN_TRIANGLES_NORMAL_MODE_ATI',0x87F3) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py16 GL_PN_TRIANGLES_NORMAL_MODE_ATI=_C('GL_PN_TRIANGLES_NORMAL_MODE_ATI',0x87F3) variable
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dqgl.h74 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 macro
84 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dqgl.h100 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 macro
110 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dqgl.h100 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 macro
110 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
H A Dtr_cmds.c436 qglPNTrianglesiATI( GL_PN_TRIANGLES_NORMAL_MODE_ATI, glConfig.ATINormalMode ); in RE_BeginFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dqgl.h74 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 macro
84 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
H A Dtr_cmds.c476 qglPNTrianglesiATI( GL_PN_TRIANGLES_NORMAL_MODE_ATI, glConfig.ATINormalMode ); in RE_BeginFrame()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumparb.c37 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
863 qglPNTrianglesiATI(GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI); in R_DrawAliasBumpedARB()
H A Dgl_rmain.c175 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
1025 qglPNTrianglesiATI(GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI); in R_DrawAliasSurface()
H A Dgl_bumpradeon.c1062 qglPNTrianglesiATI(GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI); in R_DrawAliasBumpedRadeon()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dati.h200 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dvid_common_gl.c554 qfglPNTrianglesiATI (GL_PN_TRIANGLES_NORMAL_MODE_ATI, in CheckTruFormExtensions()

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