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Searched refs:GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (Results 1 – 25 of 326) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_pn_triangles.java42 int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_pn_triangles10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_pn_triangles9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_ATI_pn_triangles9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_pn_triangles8 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py21 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',0x87F5) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dpn_triangles.py21 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',0x87F5) variable
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dqgl.h76 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro
86 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dqgl.h102 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro
112 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dqgl.h102 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro
112 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
H A Dtr_cmds.c410 glConfig.ATIPointMode = (int)GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; in RE_BeginFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dqgl.h76 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro
86 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
H A Dtr_cmds.c450 glConfig.ATIPointMode = (int)GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; in RE_BeginFrame()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dati.h202 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumparb.c39 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
H A DglATI.h722 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5916 #ifndef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
5917 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h943 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro

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