/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | texenv.c | 401 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_texenvfv_indexed() 480 else if (target == GL_POINT_SPRITE_NV) { in _mesa_texenvfv_indexed() 723 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_gettexenvfv_indexed() 767 else if (target == GL_POINT_SPRITE_NV) { in _mesa_gettexenvfv_indexed() 799 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_gettexenviv_indexed() 844 else if (target == GL_POINT_SPRITE_NV) { in _mesa_gettexenviv_indexed()
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H A D | attrib.c | 701 GL_POINT_SPRITE_NV); in pop_enable_group() 1319 _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, in _mesa_PopAttrib() 1322 _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); in _mesa_PopAttrib()
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H A D | enable.c | 1032 case GL_POINT_SPRITE_NV: in _mesa_set_enable() 1811 case GL_POINT_SPRITE_NV: in _mesa_IsEnabled()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_point_sprite | 4 GL_POINT_SPRITE_NV 0x8861
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_point_sprite | 5 GL_POINT_SPRITE_NV 0x8861
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_point_sprite | 4 GL_POINT_SPRITE_NV 0x8861
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_point_sprite.java | 40 int GL_POINT_SPRITE_NV = 0x8861; field
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_point_sprite | 5 GL_POINT_SPRITE_NV 0x8861
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_point_sprite | 3 GL_POINT_SPRITE_NV 0x8861
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_point_sprite | 5 GL_POINT_SPRITE_NV 0x8861
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | point_sprite.py | 15 GL_POINT_SPRITE_NV=_C('GL_POINT_SPRITE_NV',0x8861) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | point_sprite.py | 15 GL_POINT_SPRITE_NV=_C('GL_POINT_SPRITE_NV',0x8861) variable
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | particles.c | 1014 glEnable(GL_POINT_SPRITE_NV); in draw_point_particle_sys() 1015 glTexEnvf(GL_POINT_SPRITE_NV,GL_COORD_REPLACE_NV,GL_TRUE); in draw_point_particle_sys() 1053 glDisable(GL_POINT_SPRITE_NV); in draw_point_particle_sys()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1861 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5997 #ifndef GL_POINT_SPRITE_NV 5998 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3478 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 8841 #ifndef GL_POINT_SPRITE_NV 8842 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4246 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 6515 #ifndef GL_POINT_SPRITE_NV 6517 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3278 -define(GL_POINT_SPRITE_NV, 16#8861). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3278 -define(GL_POINT_SPRITE_NV, 16#8861). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3278 -define(GL_POINT_SPRITE_NV, 16#8861). macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2771 #define GL_POINT_SPRITE_NV 0x8861 macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4754 -define(GL_POINT_SPRITE_NV, 16#8861). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4754 -define(GL_POINT_SPRITE_NV, 16#8861). macro
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