/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_imaging | 62 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ARB_imaging | 60 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_imaging | 60 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_imaging | 63 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_imaging | 62 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_ARB_imaging | 62 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_imaging.java | 72 int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; field
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 670 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 67 GL_POST_COLOR_MATRIX_COLOR_TABLE=_C('GL_POST_COLOR_MATRIX_COLOR_TABLE',0x80D2) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 67 GL_POST_COLOR_MATRIX_COLOR_TABLE=_C('GL_POST_COLOR_MATRIX_COLOR_TABLE',0x80D2) variable
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 macro
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