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Searched refs:GL_PREVIOUS_ARB (Results 1 – 25 of 347) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h87 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
146 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnUnsetMaterial()
191 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
282 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
339 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
461 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
464 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
555 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
637 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
689 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h86 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
145 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnUnsetMaterial()
190 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
281 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
338 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
460 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
463 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
554 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
636 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
688 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp227 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader()
279 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader()
284 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader()
329 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in EndTexturing()
332 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in EndTexturing()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c187 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display()
229 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display()
328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c187 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display()
229 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display()
328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp25 _source1_RGB(GL_PREVIOUS_ARB), in TexEnvCombine()
28 _source1_Alpha(GL_PREVIOUS_ARB), in TexEnvCombine()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp25 _source1_RGB(GL_PREVIOUS_ARB), in TexEnvCombine()
28 _source1_Alpha(GL_PREVIOUS_ARB), in TexEnvCombine()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java62 int GL_PREVIOUS_ARB = 0x8578; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine13 GL_PREVIOUS_ARB 0x8578
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine14 GL_PREVIOUS_ARB 0x8578
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine13 GL_PREVIOUS_ARB 0x8578
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine14 GL_PREVIOUS_ARB 0x8578
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine12 GL_PREVIOUS_ARB 0x8578
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine14 GL_PREVIOUS_ARB 0x8578
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py26 GL_PREVIOUS_ARB=_C('GL_PREVIOUS_ARB',0x8578) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py26 GL_PREVIOUS_ARB=_C('GL_PREVIOUS_ARB',0x8578) variable
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_render.c1972 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
1974 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2006 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2012 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2030 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2036 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2046 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine()
2089 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_PREVIOUS_ARB); in RB_RenderCombine()
2091 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_PREVIOUS_ARB); in RB_RenderCombine()
2095 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_PREVIOUS_ARB); in RB_RenderCombine()
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/dports/games/spring/spring_98.0/rts/Map/
H A DBaseGroundDrawer.cpp99 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in DrawTrees()
102 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in DrawTrees()
115 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in DrawTrees()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpmap.c54 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableDiffuseShader()
135 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader()
143 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader()
152 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine45 #define GL_PREVIOUS_ARB 0x8578
148 PREVIOUS = GL_PREVIOUS_ARB,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine45 #define GL_PREVIOUS_ARB 0x8578
148 PREVIOUS = GL_PREVIOUS_ARB,
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengltnl.cpp1075 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB ); in opengl_render_pipeline_fixed()
1082 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB ); in opengl_render_pipeline_fixed()
1100 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed()
1204 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed()
1241 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed()
1247 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed()
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/
H A DGroundDecalHandler.cpp719 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
730 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
782 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in Draw()
809 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
817 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c574 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_RGB_ARB,GL_PREVIOUS_ARB); in setup_shadow_mapping()
582 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_ALPHA_ARB,GL_PREVIOUS_ARB); in setup_shadow_mapping()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtexture.cpp684 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_COLOR, GL_SRC_COLOR, GL_…
685 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_…
706 case 'p': f.sources[++arg] = GL_PREVIOUS_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()

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