/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 87 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 146 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnUnsetMaterial() 191 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 282 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 339 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 461 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 464 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 555 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 637 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 689 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() [all …]
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 86 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 145 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnUnsetMaterial() 190 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 281 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 338 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 460 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 463 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 554 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 636 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() 688 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in OnSetMaterial() [all …]
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 227 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader() 279 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader() 284 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader() 329 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in EndTexturing() 332 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in EndTexturing()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 187 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display() 229 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display() 328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 187 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display() 229 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in display() 328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 25 _source1_RGB(GL_PREVIOUS_ARB), in TexEnvCombine() 28 _source1_Alpha(GL_PREVIOUS_ARB), in TexEnvCombine()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 25 _source1_RGB(GL_PREVIOUS_ARB), in TexEnvCombine() 28 _source1_Alpha(GL_PREVIOUS_ARB), in TexEnvCombine()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 62 int GL_PREVIOUS_ARB = 0x8578; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 13 GL_PREVIOUS_ARB 0x8578
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 14 GL_PREVIOUS_ARB 0x8578
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 13 GL_PREVIOUS_ARB 0x8578
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 14 GL_PREVIOUS_ARB 0x8578
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 12 GL_PREVIOUS_ARB 0x8578
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 14 GL_PREVIOUS_ARB 0x8578
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 26 GL_PREVIOUS_ARB=_C('GL_PREVIOUS_ARB',0x8578) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 26 GL_PREVIOUS_ARB=_C('GL_PREVIOUS_ARB',0x8578) variable
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_render.c | 1972 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 1974 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2006 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2012 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2030 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2036 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2046 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in RB_RenderCombine() 2089 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_PREVIOUS_ARB); in RB_RenderCombine() 2091 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_PREVIOUS_ARB); in RB_RenderCombine() 2095 qglTexEnvi (GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_PREVIOUS_ARB); in RB_RenderCombine() [all …]
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | BaseGroundDrawer.cpp | 99 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in DrawTrees() 102 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in DrawTrees() 115 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in DrawTrees()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpmap.c | 54 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableDiffuseShader() 135 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader() 143 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader() 152 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 45 #define GL_PREVIOUS_ARB 0x8578 148 PREVIOUS = GL_PREVIOUS_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 45 #define GL_PREVIOUS_ARB 0x8578 148 PREVIOUS = GL_PREVIOUS_ARB,
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltnl.cpp | 1075 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB ); in opengl_render_pipeline_fixed() 1082 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB ); in opengl_render_pipeline_fixed() 1100 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed() 1204 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed() 1241 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed() 1247 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | GroundDecalHandler.cpp | 719 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw() 730 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw() 782 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); in Draw() 809 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw() 817 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 574 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_RGB_ARB,GL_PREVIOUS_ARB); in setup_shadow_mapping() 582 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_ALPHA_ARB,GL_PREVIOUS_ARB); in setup_shadow_mapping()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 684 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_COLOR, GL_SRC_COLOR, GL_… 685 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_… 706 case 'p': f.sources[++arg] = GL_PREVIOUS_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()
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