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Searched refs:GL_PREVIOUS_TEXTURE_INPUT_NV (Results 1 – 25 of 324) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp68 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
75 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
80 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
87 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
92 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
96 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
104 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
112 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
120 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
128 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
[all …]
H A Dps1.0_program.cpp242 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
252 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
281 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
296 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
311 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
328 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
364 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
381 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
391 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
401 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp68 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
75 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
80 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
87 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
92 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
96 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
104 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
112 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
120 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
128 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
[all …]
H A Dps1.0_program.cpp242 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
252 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
281 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
296 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
311 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
328 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
364 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
381 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
391 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
401 …glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + reg2stage[instr[2]… in operator ()()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader.java55 int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader18 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader19 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader19 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader17 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader19 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader18 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py56 GL_PREVIOUS_TEXTURE_INPUT_NV=_C('GL_PREVIOUS_TEXTURE_INPUT_NV',0x86E4) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py56 GL_PREVIOUS_TEXTURE_INPUT_NV=_C('GL_PREVIOUS_TEXTURE_INPUT_NV',0x86E4) variable
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c461 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
465 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
469 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h796 #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
797 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h439 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoGLRenderAction.cpp2317 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV()
2337 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c279 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys_original()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_warp.c276 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h6201 #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
6202 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h359 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h359 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2950 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h9051 #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
9052 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h3718 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 macro

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