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Searched refs:GL_READ_WRITE (Results 1 – 25 of 773) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_shader_image_load_store/
H A Dbind_image_error.c54 glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init()
62 glBindImageTextureEXT(maxImageUnits, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init()
70 glBindImageTextureEXT(0, texture + 1, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init()
78 glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, 12); in piglit_init()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/computegles31/
H A Dglwindow.cpp63 #ifndef GL_READ_WRITE
64 #define GL_READ_WRITE 0x88BA macro
386 f->glBindImageTexture(0, m_texImageInput->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
387 f->glBindImageTexture(1, m_texImageTmp->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
394 f->glBindImageTexture(0, m_texImageTmp->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
395 f->glBindImageTexture(1, m_texImageProcessed->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
402 f->glBindImageTexture(0, 0, 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
403 f->glBindImageTexture(1, 0, 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_image_load_store/
H A Dinvalid.c226 glBindImageTexture(0, get_texture(0), 1, GL_TRUE, 0, GL_READ_WRITE, in invalidate_incomplete()
244 glBindImageTexture(0, get_texture(0), 0, GL_TRUE, 0, GL_READ_WRITE, in invalidate_level_bounds()
260 GL_READ_WRITE, img.format->format); in invalidate_invalid_format()
272 GL_READ_WRITE, (base_format == GL_RGBA32F ? in invalidate_incompatible_format()
282 GL_READ_WRITE, img.format->format); in invalidate_layer_bounds()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_bindless_texture/
H A Derrors.c335 glMakeImageHandleResidentARB(42, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations()
344 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations()
347 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations()
380 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleNonResident_invalid_operations()
H A Dhandles.c398 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_IsImageHandleResident_valid()
435 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in delete_texture_while_image_handle_resident()
439 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in delete_texture_while_image_handle_resident()
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DRenderer.cpp284 …glBindImageTexture(tex_id++, shader_textures[i][j], 0, GL_FALSE, 0, GL_READ_WRITE, (i == stages-1)… in Render()
290 glBindImageTexture(tex_id++, main_textures[j], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Render()
300 glBindImageTexture(tex_id++, illumination_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Render()
319 glBindImageTexture(1, main_textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); //depth in EvaluateAvgIllumination()
320 glBindImageTexture(2, illumination_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in EvaluateAvgIllumination()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/
H A Dimagesubmissioncontext.cpp56 #ifndef GL_READ_WRITE
57 #define GL_READ_WRITE 0x88BA macro
80 return GL_READ_WRITE; in glAccessEnumForShaderImageAccess()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgopengltokens_p.h84 #define GL_READ_WRITE 0x88BA macro
275 #ifndef GL_READ_WRITE
276 #define GL_READ_WRITE 0x88BA macro
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/
H A Dcogl-buffer-gl.c66 #ifndef GL_READ_WRITE
67 #define GL_READ_WRITE 0x88BA macro
170 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/
H A Dcogl-buffer-gl.c63 #ifndef GL_READ_WRITE
64 #define GL_READ_WRITE 0x88BA macro
167 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLTexture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLTexture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3Texture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3Texture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLTexture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3Texture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3Texture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLTexture.cpp64 mAccess = GL_READ_WRITE; in setUsage()
85 mAccess = GL_READ_WRITE; in setUsage()
106 mAccess = GL_READ_WRITE; in setUsage()
/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/
H A Dcogl-buffer-gl.c66 #ifndef GL_READ_WRITE
67 #define GL_READ_WRITE 0x88BA macro
172 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h317 #ifndef GL_READ_WRITE
318 #define GL_READ_WRITE 0x88BA macro
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h317 #ifndef GL_READ_WRITE
318 #define GL_READ_WRITE 0x88BA macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
3448 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
3449 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run()
3534 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
3535 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run()
3858 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run()
4224 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in Run()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
3492 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
3493 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run()
3581 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
3582 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run()
3907 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run()
4256 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in Run()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/oes_egl_image_external_essl3/
H A Does_egl_image_external_essl3.c209 glBindImageTexture(1, tex_external, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in test_case_image_load()
244 glBindImageTexture(1, tex_external, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in test_case_image_store()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dshader_buffer_store.py14 GL_READ_WRITE=_C('GL_READ_WRITE',0x88BA) variable

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