/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_shader_image_load_store/ |
H A D | bind_image_error.c | 54 glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init() 62 glBindImageTextureEXT(maxImageUnits, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init() 70 glBindImageTextureEXT(0, texture + 1, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); in piglit_init() 78 glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, 12); in piglit_init()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/computegles31/ |
H A D | glwindow.cpp | 63 #ifndef GL_READ_WRITE 64 #define GL_READ_WRITE 0x88BA macro 386 f->glBindImageTexture(0, m_texImageInput->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL() 387 f->glBindImageTexture(1, m_texImageTmp->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL() 394 f->glBindImageTexture(0, m_texImageTmp->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL() 395 f->glBindImageTexture(1, m_texImageProcessed->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL() 402 f->glBindImageTexture(0, 0, 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL() 403 f->glBindImageTexture(1, 0, 0, 0, 0, GL_READ_WRITE, GL_RGBA8); in paintGL()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_image_load_store/ |
H A D | invalid.c | 226 glBindImageTexture(0, get_texture(0), 1, GL_TRUE, 0, GL_READ_WRITE, in invalidate_incomplete() 244 glBindImageTexture(0, get_texture(0), 0, GL_TRUE, 0, GL_READ_WRITE, in invalidate_level_bounds() 260 GL_READ_WRITE, img.format->format); in invalidate_invalid_format() 272 GL_READ_WRITE, (base_format == GL_RGBA32F ? in invalidate_incompatible_format() 282 GL_READ_WRITE, img.format->format); in invalidate_layer_bounds()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_bindless_texture/ |
H A D | errors.c | 335 glMakeImageHandleResidentARB(42, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations() 344 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations() 347 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleResident_invalid_operations() 380 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_MakeImageHandleNonResident_invalid_operations()
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H A D | handles.c | 398 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in check_IsImageHandleResident_valid() 435 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in delete_texture_while_image_handle_resident() 439 glMakeImageHandleResidentARB(handle, GL_READ_WRITE); in delete_texture_while_image_handle_resident()
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/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/ |
H A D | Renderer.cpp | 284 …glBindImageTexture(tex_id++, shader_textures[i][j], 0, GL_FALSE, 0, GL_READ_WRITE, (i == stages-1)… in Render() 290 glBindImageTexture(tex_id++, main_textures[j], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Render() 300 glBindImageTexture(tex_id++, illumination_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Render() 319 glBindImageTexture(1, main_textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); //depth in EvaluateAvgIllumination() 320 glBindImageTexture(2, illumination_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in EvaluateAvgIllumination()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/ |
H A D | imagesubmissioncontext.cpp | 56 #ifndef GL_READ_WRITE 57 #define GL_READ_WRITE 0x88BA macro 80 return GL_READ_WRITE; in glAccessEnumForShaderImageAccess()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 84 #define GL_READ_WRITE 0x88BA macro 275 #ifndef GL_READ_WRITE 276 #define GL_READ_WRITE 0x88BA macro
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/ |
H A D | cogl-buffer-gl.c | 66 #ifndef GL_READ_WRITE 67 #define GL_READ_WRITE 0x88BA macro 170 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
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/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/ |
H A D | cogl-buffer-gl.c | 63 #ifndef GL_READ_WRITE 64 #define GL_READ_WRITE 0x88BA macro 167 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLTexture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLTexture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/ |
H A D | MyGUI_OpenGL3Texture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/ |
H A D | MyGUI_OpenGL3Texture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLTexture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/ |
H A D | MyGUI_OpenGL3Texture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/ |
H A D | MyGUI_OpenGL3Texture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLTexture.cpp | 64 mAccess = GL_READ_WRITE; in setUsage() 85 mAccess = GL_READ_WRITE; in setUsage() 106 mAccess = GL_READ_WRITE; in setUsage()
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/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/ |
H A D | cogl-buffer-gl.c | 66 #ifndef GL_READ_WRITE 67 #define GL_READ_WRITE 0x88BA macro 172 return GL_READ_WRITE; in _cogl_buffer_access_to_gl_enum()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 317 #ifndef GL_READ_WRITE 318 #define GL_READ_WRITE 0x88BA macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 317 #ifndef GL_READ_WRITE 318 #define GL_READ_WRITE 0x88BA macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run() 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run() 3448 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 3449 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run() 3534 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 3535 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run() 3858 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run() 4224 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in Run() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run() 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run() 3492 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 3493 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run() 3581 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 3582 glBindImageTexture(1, m_texture, 0, GL_FALSE, 1, GL_READ_WRITE, GL_R32F); in Run() 3907 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run() 4256 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in Run() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/oes_egl_image_external_essl3/ |
H A D | oes_egl_image_external_essl3.c | 209 glBindImageTexture(1, tex_external, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in test_case_image_load() 244 glBindImageTexture(1, tex_external, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in test_case_image_store()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | shader_buffer_store.py | 14 GL_READ_WRITE=_C('GL_READ_WRITE',0x88BA) variable
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