/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 3 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 3 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_framebuffer_multisample_coverage.java | 40 int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB; field
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 4 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 4 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 4 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 17 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV=_C('GL_RENDERBUFFER_COVERAGE_SAMPLES_NV',0x8CAB) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 17 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV=_C('GL_RENDERBUFFER_COVERAGE_SAMPLES_NV',0x8CAB) variable
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | FrameBufferObject | 105 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | FrameBufferObject | 105 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 181 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 181 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 261 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, in createFBO()
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 262 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, in createFBO()
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 6816 #ifndef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 6817 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 4208 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 9936 #ifndef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 9937 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 5024 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB macro
|
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3582 -define(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 16#8CAB). macro
|