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Searched refs:GL_REPLICATE_MTX (Results 1 – 1 of 1) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpparhelia.c160 #define GL_REPLICATE_MTX 0x8AC9 macro
484 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
486 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
498 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_ALPHA_MTX); in GL_CreateShadersParhelia()
549 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
551 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
563 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_ALPHA_MTX); in GL_CreateShadersParhelia()
615 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
616 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
686 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia()
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