Searched refs:GL_REPLICATE_MTX (Results 1 – 1 of 1) sorted by relevance
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H A D | gl_bumpparhelia.c | 160 #define GL_REPLICATE_MTX 0x8AC9 macro 484 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 486 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 498 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_ALPHA_MTX); in GL_CreateShadersParhelia() 549 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 551 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 563 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_ALPHA_MTX); in GL_CreateShadersParhelia() 615 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 616 qglFragProcOpParamMTX(GL_ARGUMENT1_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() 686 qglFragProcOpParamMTX(GL_ARGUMENT0_MTX, GL_REPLICATE_MTX, GL_BLUE_MTX); in GL_CreateShadersParhelia() [all …]
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