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Searched refs:GL_RESCALE_NORMAL (Results 1 – 25 of 579) sorted by relevance

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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/manipulatedFrame/
H A DmanipulatedFrame.cpp69 #ifdef GL_RESCALE_NORMAL // OpenGL 1.2 Only... in init()
70 glEnable(GL_RESCALE_NORMAL); in init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.2/
H A Drescale-normal.c73 glEnable(GL_RESCALE_NORMAL); in piglit_init()
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A Dpreview_canvas.cpp13 #define GL_RESCALE_NORMAL 0x803A macro
264 glDisable(GL_RESCALE_NORMAL); in Render()
287 glEnable(GL_RESCALE_NORMAL); in DrawAtoms()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTransform20 #ifndef GL_RESCALE_NORMAL
21 #define GL_RESCALE_NORMAL 0x803A
67 * use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTransform20 #ifndef GL_RESCALE_NORMAL
21 #define GL_RESCALE_NORMAL 0x803A
67 * use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DSphereSceneNode.cxx366 glEnable(GL_RESCALE_NORMAL); in render()
452 glDisable(GL_RESCALE_NORMAL); in render()
631 glEnable(GL_RESCALE_NORMAL); in render()
684 glDisable(GL_RESCALE_NORMAL); in render()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DSphereSceneNode.cxx366 glEnable(GL_RESCALE_NORMAL); in render()
452 glDisable(GL_RESCALE_NORMAL); in render()
631 glEnable(GL_RESCALE_NORMAL); in render()
684 glDisable(GL_RESCALE_NORMAL); in render()
/dports/games/palomino/palomino/src/graph/
H A Dgraph.cc57 mStateSet->setMode( GL_RESCALE_NORMAL, osg::StateAttribute::ON ); in Graph()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/quarto/
H A Dglview.cpp45 #ifdef GL_RESCALE_NORMAL // OpenGL 1.2 Only... in init()
46 glEnable(GL_RESCALE_NORMAL); in init()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_2.h26 #define GL_RESCALE_NORMAL 0x803A macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL12.java74 int GL_RESCALE_NORMAL = 0x803A; field
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_27 GL_RESCALE_NORMAL 0x803A
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_210 GL_RESCALE_NORMAL 0x803A
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_210 GL_RESCALE_NORMAL 0x803A
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_210 GL_RESCALE_NORMAL 0x803A
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_29 GL_RESCALE_NORMAL 0x803A
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py26 GL_RESCALE_NORMAL=_C('GL_RESCALE_NORMAL',0x803A) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py26 GL_RESCALE_NORMAL=_C('GL_RESCALE_NORMAL',0x803A) variable
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DGLUtils.cpp202 state->setModeValidity(GL_RESCALE_NORMAL, false); in operator ()()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/
H A DSGDebugDrawCallback.hxx128 PRINT_STATE(GL_RESCALE_NORMAL); in printState()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/
H A Dbuilt-in-matrix-state.c269 glEnable(GL_RESCALE_NORMAL); in piglit_display()
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3GroundDrawer.cpp126 glEnable(GL_RESCALE_NORMAL); in Draw()
/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DDisplayer.cxx99 rescale_method = GL_RESCALE_NORMAL; in initialize()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dgl_inc.h192 #ifndef GL_RESCALE_NORMAL
193 #define GL_RESCALE_NORMAL 0x803A macro
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dgl_inc.h192 #ifndef GL_RESCALE_NORMAL
193 #define GL_RESCALE_NORMAL 0x803A macro

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