Searched refs:GL_RESULT_MTX (Results 1 – 1 of 1) sorted by relevance
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H A D | gl_bumpparhelia.c | 150 #define GL_RESULT_MTX 0x8AC3 macro 472 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 481 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 497 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 537 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 546 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 562 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 603 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 613 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() 673 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia() [all …]
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