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Searched refs:GL_RESULT_MTX (Results 1 – 1 of 1) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpparhelia.c150 #define GL_RESULT_MTX 0x8AC3 macro
472 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
481 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
497 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
537 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
546 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
562 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
603 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
613 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
673 qglFragProcOpParamMTX(GL_RESULT_MTX, GL_SATURATE_MTX, GL_TRUE); in GL_CreateShadersParhelia()
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