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Searched refs:GL_RGBA_FLOAT_MODE_ATI (Results 1 – 25 of 219) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DWGL_ATI_pixel_format_float5 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DWGL_ATI_pixel_format_float6 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DWGL_ATI_pixel_format_float5 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DWGL_ATI_pixel_format_float6 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DWGL_ATI_pixel_format_float4 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DWGL_ATI_pixel_format_float6 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dpixel_format_float.py15 GL_RGBA_FLOAT_MODE_ATI=_C('GL_RGBA_FLOAT_MODE_ATI',0x8820) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dpixel_format_float.py15 GL_RGBA_FLOAT_MODE_ATI=_C('GL_RGBA_FLOAT_MODE_ATI',0x8820) variable
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/bin/
H A Dupdate_ext.sh65 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dwglext.h278 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dwglext.h278 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/bin/
H A Dupdate_ext.sh118 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/bin/
H A Dupdate_ext.sh118 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/bin/
H A Dfilter_gl_ext.sh108 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/glew-wayland/glew-2.2.0/auto/bin/
H A Dfilter_gl_ext.sh105 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/graphics/glew/glew-2.2.0/auto/bin/
H A Dfilter_gl_ext.sh105 GL_RGBA_FLOAT_MODE_ATI 0x8820
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/
H A Dwglew.h328 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dwglew.h385 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dwglew.h491 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dwglew.h455 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dwglew.h491 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/glew/vtkglew/include/GL/
H A Dwglew.h502 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dwglew.h491 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/
H A Dwglew.h496 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dwglew.h496 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 macro

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