/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | ShaderStates.cpp | 19 GL_SAMPLER_1D_ARRAY_SHADOW,
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | gl_types.h | 104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 83 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 83 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 106 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
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/dports/devel/love/love-11.3/src/libraries/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 106 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/graphics/glslang/glslang-11.7.1/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
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/dports/devel/love/love-11.3/src/modules/graphics/opengl/ |
H A D | Shader.cpp | 953 case GL_SAMPLER_1D_ARRAY_SHADOW: in getUniformBaseType() 980 case GL_SAMPLER_1D_ARRAY_SHADOW: in getUniformTextureType() 1016 case GL_SAMPLER_1D_ARRAY_SHADOW: in isDepthTextureType()
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | bindingMap.cpp | 189 case GL_SAMPLER_1D_ARRAY_SHADOW: in _AddActiveUniformBindings()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_shader_interface.cc | 68 case GL_SAMPLER_1D_ARRAY_SHADOW: in sampler_binding()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_3_0 | 89 GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/GLSL/src/ |
H A D | OgreGLSLProgramManagerCommon.cpp | 90 …ypeEnumMap.insert(StringToEnumMap::value_type("sampler1DArrayShadow", GL_SAMPLER_1D_ARRAY_SHADOW)); in GLSLProgramManagerCommon() 236 case GL_SAMPLER_1D_ARRAY_SHADOW: in completeDefInfo()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | builtin_type_macros.h | 106 DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | builtin_type_macros.h | 106 DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/shaders/ |
H A D | common.c | 260 { "sampler1DArrayShadow", GL_SAMPLER_1D_ARRAY_SHADOW, GL_TEXTURE_1D_ARRAY }, in select_sampler()
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