Home
last modified time | relevance | path

Searched refs:GL_SAMPLER_1D_ARRAY_SHADOW (Results 1 – 25 of 395) sorted by relevance

12345678910>>...16

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShaderStates.cpp19 GL_SAMPLER_1D_ARRAY_SHADOW,
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/glslang/glslang/MachineIndependent/
H A Dgl_types.h104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h83 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h83 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h104 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/glslang/MachineIndependent/
H A Dgl_types.h106 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
/dports/devel/love/love-11.3/src/libraries/glslang/glslang/MachineIndependent/
H A Dgl_types.h106 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/graphics/glslang/glslang-11.7.1/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/dports/devel/love/love-11.3/src/modules/graphics/opengl/
H A DShader.cpp953 case GL_SAMPLER_1D_ARRAY_SHADOW: in getUniformBaseType()
980 case GL_SAMPLER_1D_ARRAY_SHADOW: in getUniformTextureType()
1016 case GL_SAMPLER_1D_ARRAY_SHADOW: in isDepthTextureType()
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DbindingMap.cpp189 case GL_SAMPLER_1D_ARRAY_SHADOW: in _AddActiveUniformBindings()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_shader_interface.cc68 case GL_SAMPLER_1D_ARRAY_SHADOW: in sampler_binding()
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_3_089 GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/GLSL/src/
H A DOgreGLSLProgramManagerCommon.cpp90 …ypeEnumMap.insert(StringToEnumMap::value_type("sampler1DArrayShadow", GL_SAMPLER_1D_ARRAY_SHADOW)); in GLSLProgramManagerCommon()
236 case GL_SAMPLER_1D_ARRAY_SHADOW: in completeDefInfo()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dbuiltin_type_macros.h106 DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dbuiltin_type_macros.h106 DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/shaders/
H A Dcommon.c260 { "sampler1DArrayShadow", GL_SAMPLER_1D_ARRAY_SHADOW, GL_TEXTURE_1D_ARRAY }, in select_sampler()

12345678910>>...16