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Searched refs:GL_SAMPLER_2D_RECT_SHADOW_ARB (Results 1 – 25 of 320) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_rectangle.java76 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
H A DARB_shader_objects.java84 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/
H A DARB_texture_rectangle.java76 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_rectangle9 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects28 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_rectangle10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_rectangle9 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects28 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_rectangle10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_rectangle8 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects27 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_rectangle10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
H A DGL_ARB_shader_objects29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderParameter.cpp317 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in isValid()
H A DChangeLog75 GL_SAMPLER_2D_RECT_SHADOW_ARB
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgramManager.cpp223 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in convertGLUniformtoOgreType()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1601 #ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB
1602 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp124 if( type<GL_SAMPLER_1D_ARB || type>GL_SAMPLER_2D_RECT_SHADOW_ARB ) in RecoverActiveUniforms()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py43 GL_SAMPLER_2D_RECT_SHADOW_ARB=_C('GL_SAMPLER_2D_RECT_SHADOW_ARB',0x8B64) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp200 if( type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ) in Build()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py43 GL_SAMPLER_2D_RECT_SHADOW_ARB=_C('GL_SAMPLER_2D_RECT_SHADOW_ARB',0x8B64) variable
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgramManager.cpp232 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in completeDefInfo()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h422 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
813 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro

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