/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_multisample.java | 42 int GL_SAMPLE_BUFFERS_ARB = 0x80A8; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_multisample | 8 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_multisample | 9 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_multisample | 8 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_multisample | 9 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_multisample | 9 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_multisample | 7 GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/ |
H A D | gl_wrap.h | 40 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | multisample.py | 19 GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | multisample.py | 19 GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8) variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | multisamp.c | 74 glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | multisamp.c | 74 glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf); in init()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Multisample | 28 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Multisample | 28 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
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/dports/devel/love08/love-0.8.0/src/modules/window/sdl/ |
H A D | Window.cpp | 145 glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers); in setWindow()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_local.h | 488 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/devel/sdl12/SDL-1.2.15/src/video/quartz/ |
H A D | SDL_QuartzGL.m | 246 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | SpringApp.cpp | 131 glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers); in MultisampleVerify()
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | Graphics.cpp | 246 glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ; in setMode()
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | love_opengl.cpp | 309 glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ; in setMode()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 75 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 1103 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 1105 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7365 #ifndef GL_SAMPLE_BUFFERS_ARB 7366 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 49 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
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