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Searched refs:GL_SAMPLE_SHADING_ARB (Results 1 – 25 of 277) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_sample_shading/execution/
H A Dapi.c55 pass = !glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; in piglit_init()
56 glEnable(GL_SAMPLE_SHADING_ARB); in piglit_init()
57 pass = glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; in piglit_init()
58 glDisable(GL_SAMPLE_SHADING_ARB); in piglit_init()
59 pass = !glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; in piglit_init()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_sample_shading.java43 int GL_SAMPLE_SHADING_ARB = 0x8C36; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/
H A Dtexture-storage-multisample.c154 glGetBooleanv(GL_SAMPLE_SHADING_ARB, &backup.arb_sample_shading); in texture_sub_image_multisample()
160 glEnable(GL_SAMPLE_SHADING_ARB); in texture_sub_image_multisample()
209 glDisable(GL_SAMPLE_SHADING_ARB); in texture_sub_image_multisample()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_sample_shading4 GL_SAMPLE_SHADING_ARB 0x8C36
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_sample_shading5 GL_SAMPLE_SHADING_ARB 0x8C36
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_sample_shading4 GL_SAMPLE_SHADING_ARB 0x8C36
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_sample_shading5 GL_SAMPLE_SHADING_ARB 0x8C36
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_sample_shading5 GL_SAMPLE_SHADING_ARB 0x8C36
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dsample_shading.py15 GL_SAMPLE_SHADING_ARB=_C('GL_SAMPLE_SHADING_ARB',0x8C36) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dsample_shading.py15 GL_SAMPLE_SHADING_ARB=_C('GL_SAMPLE_SHADING_ARB',0x8C36) variable
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/
H A Datomic.c180 glEnable(GL_SAMPLE_SHADING_ARB); in piglit_init()
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-dri/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-libs/mesa-21.3.6/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/relnotes/
H A D10.2.5.rst98 - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/
H A Dpiglit-util-gl.c3313 glGetBooleanv(GL_SAMPLE_SHADING_ARB, &backup.arb_sample_shading); in piglit_multisample_texture()
3316 glEnable(GL_SAMPLE_SHADING_ARB); in piglit_multisample_texture()
3380 glDisable(GL_SAMPLE_SHADING_ARB); in piglit_multisample_texture()
/dports/graphics/milton/milton-1.9.1/src/
H A Drenderer.cc404 glEnable(GL_SAMPLE_SHADING_ARB); in gpu_init()
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h10701 #ifndef GL_SAMPLE_SHADING_ARB
10702 #define GL_SAMPLE_SHADING_ARB 0x8C36 macro

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