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Searched refs:GL_SECONDARY_COLOR_NV (Results 1 – 25 of 347) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h49 #define RCP_SECONDARY_COLOR_RGB RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_RGB, 0, 0)
50 #define RCP_SECONDARY_COLOR_ALPHA RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_ALPHA, 0, 0)
51 #define RCP_SECONDARY_COLOR_BLUE RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_BLUE, 0, 0)
52 #define RCP_SECONDARY_COLOR RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_NONE, 0, 0)
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h49 #define RCP_SECONDARY_COLOR_RGB RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_RGB, 0, 0)
50 #define RCP_SECONDARY_COLOR_ALPHA RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_ALPHA, 0, 0)
51 #define RCP_SECONDARY_COLOR_BLUE RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_BLUE, 0, 0)
52 #define RCP_SECONDARY_COLOR RCP_SET_REGISTER_ENUM(GL_SECONDARY_COLOR_NV, RCP_NONE, 0, 0)
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c845 GL_SECONDARY_COLOR_NV/* input */, in bump_setup_vp_rc()
851 GL_SECONDARY_COLOR_NV/* input */, in bump_setup_vp_rc()
896 GL_SECONDARY_COLOR_NV /* sum */, in bump_setup_vp_rc()
905 GL_SECONDARY_COLOR_NV/* input */, in bump_setup_vp_rc()
917 GL_SECONDARY_COLOR_NV/* input */, in bump_setup_vp_rc()
955 GL_SECONDARY_COLOR_NV/* input */, in bump_setup_vp_rc()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners15 GL_SECONDARY_COLOR_NV 0x852D
H A DGL_NV_path_rendering50 GL_SECONDARY_COLOR_NV 0x852D
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners16 GL_SECONDARY_COLOR_NV 0x852D
H A DGL_NV_path_rendering62 GL_SECONDARY_COLOR_NV 0x852D
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_register_combiners14 GL_SECONDARY_COLOR_NV 0x852D
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_register_combiners16 GL_SECONDARY_COLOR_NV 0x852D
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners16 GL_SECONDARY_COLOR_NV 0x852D
H A DGL_NV_path_rendering62 GL_SECONDARY_COLOR_NV 0x852D
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners15 GL_SECONDARY_COLOR_NV 0x852D
H A DGL_NV_path_rendering50 GL_SECONDARY_COLOR_NV 0x852D
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp341 GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap()
394 GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp341 GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap()
394 GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_register_combiners.java61 int GL_SECONDARY_COLOR_NV = 0x852D; field
H A DNV_path_rendering.java140 GL_SECONDARY_COLOR_NV = 0x852D; // from NV_register_combiners field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py52 GL_SECONDARY_COLOR_NV=_C('GL_SECONDARY_COLOR_NV',0x852D) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py52 GL_SECONDARY_COLOR_NV=_C('GL_SECONDARY_COLOR_NV',0x852D) variable
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLRenderToVertexBuffer.cpp274 return GL_SECONDARY_COLOR_NV; in getGLSemanticType()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLRenderToVertexBuffer.cpp276 return GL_SECONDARY_COLOR_NV; in getGLSemanticType()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h619 #ifndef GL_SECONDARY_COLOR_NV
620 #define GL_SECONDARY_COLOR_NV 0x852D macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c226 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_N… in GL_EnableSpecularShaderGF3()
228 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_N… in GL_EnableSpecularShaderGF3()
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_path_rendering50 GL_SECONDARY_COLOR_NV 0x852D
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp425 …glCombinerInputNV(GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_B_NV, GL_SECONDARY_COLOR_NV, GL_UNSIGNED_ID… in drawFloor()
426 …glCombinerOutputNV(GL_COMBINER2_NV, GL_RGB, GL_SECONDARY_COLOR_NV, GL_DISCARD_NV, GL_DISCARD_NV, G… in drawFloor()
446 …glFinalCombinerInputNV(GL_VARIABLE_D_NV, GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in drawFloor()

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