/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_separate_specular_color.java | 36 int GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA; field
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_separate_specular_color | 6 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_separate_specular_color | 7 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_separate_specular_color | 6 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_separate_specular_color | 7 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_separate_specular_color | 5 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_separate_specular_color | 7 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | separate_specular_color.py | 15 GL_SEPARATE_SPECULAR_COLOR_EXT=_C('GL_SEPARATE_SPECULAR_COLOR_EXT',0x81FA) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | separate_specular_color.py | 15 GL_SEPARATE_SPECULAR_COLOR_EXT=_C('GL_SEPARATE_SPECULAR_COLOR_EXT',0x81FA) variable
|
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | particles.c | 50 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1033 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | particles.c | 49 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1032 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | particles.c | 49 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1032 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | particles.c | 50 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1076 GL_SEPARATE_SPECULAR_COLOR_EXT ); in main()
|
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | particles.d | 49 const int GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA; variable 1075 GL_SEPARATE_SPECULAR_COLOR_EXT ); in main()
|
/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | particles.c | 50 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1033 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/ |
H A D | particles.c | 49 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1032 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | particles.c | 50 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 1033 GL_SEPARATE_SPECULAR_COLOR_EXT); in main()
|
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grscene.cpp | 157 #ifdef GL_SEPARATE_SPECULAR_COLOR_EXT in grInitScene() 158 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT); in grInitScene()
|
/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | Displayer.h | 50 # define GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT
|
/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 517 #define GL_SEPARATE_SPECULAR_COLOR_EXT GL_SEPARATE_SPECULAR_COLOR macro
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 286 GL_SEPARATE_SPECULAR_COLOR_EXT); in setQuality()
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 286 GL_SEPARATE_SPECULAR_COLOR_EXT); in setQuality()
|
/dports/games/gnubg/gnubg-1.06.002/board3d/ |
H A D | misc3d.c | 214 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro 339 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT); in InitGL()
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1260 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7530 #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT 7531 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA macro
|