/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shading_language_100.java | 39 int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shading_language_100 | 4 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shading_language_100 | 5 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shading_language_100 | 4 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shading_language_100 | 5 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shading_language_100 | 5 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shading_language_100 | 3 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglextension.cpp | 401 const char *glsl_ver = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in opengl_extensions_init() 421 …in FSO. Defaulting to fixed-function renderer.\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) )); in opengl_extensions_init()
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H A D | gropengl.h | 418 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro 422 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB 423 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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H A D | gropengl.cpp | 2062 mprintf(( " OpenGL Shader Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) )); in gr_opengl_init()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shading_language_100.py | 14 GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shading_language_100.py | 14 GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C) variable
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 108 #if GL_ARB_shading_language_100 && !defined(GL_SHADING_LANGUAGE_VERSION_ARB) in Build() 109 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C in Build() macro 111 const char *pVersion = (const char *)glGetString( GL_SHADING_LANGUAGE_VERSION_ARB ); in Build()
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/dports/astro/celestia-gtk/celestia-1.6.1/macosx/ |
H A D | CGLInfo.m | 14 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB 15 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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/dports/astro/celestia/celestia-1.6.1/macosx/ |
H A D | CGLInfo.m | 14 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB 15 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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/dports/x11/glcapsviewer/glCapsViewer-26e160c/ |
H A D | glCapsViewerCore.cpp | 225 …g language version"] = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION_ARB)); in readImplementation()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 905 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB 906 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 280 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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H A D | gl_main.cpp | 277 …Con->Logf(NAME_Init, "Shading language version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB)); in InitResolution()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLExtensionHandler.cpp | 654 const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in initExtensions()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLExtensionHandler.cpp | 665 const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in initExtensions()
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/dports/games/evq3/evq3/code/sdl/ |
H A D | sdl_glimp.c | 796 …Q_strncpyz(glConfig2.shadingLanguageVersion, qglGetString(GL_SHADING_LANGUAGE_VERSION_ARB), sizeof… in GLimp_InitExtensions()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7716 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB 7717 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 983 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 983 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
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