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Searched refs:GL_SHADING_LANGUAGE_VERSION_ARB (Results 1 – 25 of 315) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shading_language_100.java39 int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shading_language_1004 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shading_language_1005 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shading_language_1004 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shading_language_1005 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shading_language_1005 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shading_language_1003 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglextension.cpp401 const char *glsl_ver = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in opengl_extensions_init()
421 …in FSO. Defaulting to fixed-function renderer.\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) )); in opengl_extensions_init()
H A Dgropengl.h418 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
422 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
423 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
H A Dgropengl.cpp2062 mprintf(( " OpenGL Shader Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) )); in gr_opengl_init()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshading_language_100.py14 GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshading_language_100.py14 GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp108 #if GL_ARB_shading_language_100 && !defined(GL_SHADING_LANGUAGE_VERSION_ARB) in Build()
109 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C in Build() macro
111 const char *pVersion = (const char *)glGetString( GL_SHADING_LANGUAGE_VERSION_ARB ); in Build()
/dports/astro/celestia-gtk/celestia-1.6.1/macosx/
H A DCGLInfo.m14 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
15 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
/dports/astro/celestia/celestia-1.6.1/macosx/
H A DCGLInfo.m14 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
15 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
/dports/x11/glcapsviewer/glCapsViewer-26e160c/
H A DglCapsViewerCore.cpp225 …g language version"] = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION_ARB)); in readImplementation()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h905 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
906 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h280 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
H A Dgl_main.cpp277 …Con->Logf(NAME_Init, "Shading language version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB)); in InitResolution()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLExtensionHandler.cpp654 const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in initExtensions()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLExtensionHandler.cpp665 const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); in initExtensions()
/dports/games/evq3/evq3/code/sdl/
H A Dsdl_glimp.c796 …Q_strncpyz(glConfig2.shadingLanguageVersion, qglGetString(GL_SHADING_LANGUAGE_VERSION_ARB), sizeof… in GLimp_InitExtensions()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h7716 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
7717 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h983 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h983 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C macro

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