/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader2.java | 53 int GL_SIGNED_INTENSITY8_NV = 0x8708; field
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H A D | NV_texture_shader.java | 127 int GL_SIGNED_INTENSITY8_NV = 0x8708; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 26 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 50 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 27 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 51 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 26 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 50 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 27 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 51 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 27 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 51 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 25 GL_SIGNED_INTENSITY8_NV 0x8708
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H A D | GL_NV_texture_shader | 49 GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 64 GL_SIGNED_INTENSITY8_NV=_C('GL_SIGNED_INTENSITY8_NV',0x8708) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 64 GL_SIGNED_INTENSITY8_NV=_C('GL_SIGNED_INTENSITY8_NV',0x8708) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 892 #ifndef GL_SIGNED_INTENSITY8_NV 893 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 471 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7755 #ifndef GL_SIGNED_INTENSITY8_NV 7756 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 392 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 392 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1369 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro 1786 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2982 #define GL_SIGNED_INTENSITY8_NV 0x8708 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Texture | 123 #define GL_SIGNED_INTENSITY8_NV 0x8708
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Texture | 123 #define GL_SIGNED_INTENSITY8_NV 0x8708
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