/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/ |
H A D | GL_1_2.py | 40 GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY # alias
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/ |
H A D | GL_1_2.py | 40 GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY # alias
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_2.h | 54 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL12.java | 91 int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; field
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_VERSION_1_2 | 30 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 32 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 32 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 32 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_1_2 | 32 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_2.py | 29 GL_SMOOTH_LINE_WIDTH_GRANULARITY=_C('GL_SMOOTH_LINE_WIDTH_GRANULARITY',0x0B23) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_2.py | 29 GL_SMOOTH_LINE_WIDTH_GRANULARITY=_C('GL_SMOOTH_LINE_WIDTH_GRANULARITY',0x0B23) variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | glinfo.cpp | 400 glGetFloatv(GL_SMOOTH_LINE_WIDTH_GRANULARITY, &lim.smoothLineWidthGranularity);
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 658 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 194 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 577 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 macro
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