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Searched refs:GL_SOURCE0_ALPHA_ARB (Results 1 – 25 of 345) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h108 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
118 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
128 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
188 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
279 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
302 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE ); in OnUnsetMaterial()
341 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
463 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
691 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
709 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h107 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
117 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
127 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
187 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
278 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in OnSetMaterial()
301 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE ); in OnUnsetMaterial()
340 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
462 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in OnSetMaterial()
690 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
708 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in OnSetMaterial()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java43 int GL_SOURCE0_ALPHA_ARB = 0x8588; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine17 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine18 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine17 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine18 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine16 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine18 GL_SOURCE0_ALPHA_ARB 0x8588
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp236 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_CONSTANT_ARB); in SetupShader()
280 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in SetupShader()
331 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in EndTexturing()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py29 GL_SOURCE0_ALPHA_ARB=_C('GL_SOURCE0_ALPHA_ARB',0x8588) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py29 GL_SOURCE0_ALPHA_ARB=_C('GL_SOURCE0_ALPHA_ARB',0x8588) variable
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgramFFP.cpp241 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in Bind()
264 …glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, m_UseObjectColor ? GL_CONSTANT : GL_PRIMARY_COLOR); in Bind()
301 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS); in Bind()
527 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in Bind()
892 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS); in Bind()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainRenderer.cpp213 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_CONSTANT); in RenderTerrain()
237 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in RenderTerrain()
272 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in RenderTerrain()
320 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS); in RenderTerrain()
341 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS); in RenderTerrain()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp84 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, _source0_Alpha); in apply()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp84 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, _source0_Alpha); in apply()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp1245 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in SetupBasicS3OTexture1()
1375 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in DrawBuildingSample()
1398 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in DrawBuildingSample()
1439 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); in DrawUnitDef()
1449 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in DrawUnitDef()
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/
H A DGroundDecalHandler.cpp719 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
730 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
809 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
817 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in Draw()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dselect.cpp271 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); in reset_under_the_mouse()
H A Dshadows.c582 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_ALPHA_ARB,GL_PREVIOUS_ARB); in setup_shadow_mapping()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine30 #define GL_SOURCE0_ALPHA_ARB 0x8588
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine30 #define GL_SOURCE0_ALPHA_ARB 0x8588
/dports/games/spring/spring_98.0/rts/Map/
H A DBaseGroundDrawer.cpp102 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); in DrawTrees()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h179 # define GL_SOURCE0_ALPHA_ARB 0x8588 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h503 #define GL_SOURCE0_ALPHA_ARB 0x8588 macro

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