/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 86 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 190 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 281 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 338 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 460 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 554 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 636 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 688 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 706 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 85 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 189 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 280 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 337 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 459 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 553 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 635 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 687 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial() 705 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in OnSetMaterial()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 245 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); in SetupShader() 250 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in SetupShader() 279 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader() 328 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in EndTexturing()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 179 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in display() 227 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in display() 328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 179 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in display() 227 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in display() 328 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in display()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 236 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in Bind() 255 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, m_UseObjectColor ? GL_CONSTANT : GL_PRIMARY_COLOR); in Bind() 280 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in Bind() 293 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in Bind() 524 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); in Bind() 871 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in Bind() 884 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in Bind()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 40 int GL_SOURCE0_RGB_ARB = 0x8580; field
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainRenderer.cpp | 208 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in RenderTerrain() 234 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in RenderTerrain() 267 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in RenderTerrain() 315 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in RenderTerrain() 336 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in RenderTerrain() 873 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in RenderSimpleWater() 893 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); in RenderSimpleWater()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 14 GL_SOURCE0_RGB_ARB 0x8580
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 15 GL_SOURCE0_RGB_ARB 0x8580
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 14 GL_SOURCE0_RGB_ARB 0x8580
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 15 GL_SOURCE0_RGB_ARB 0x8580
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 13 GL_SOURCE0_RGB_ARB 0x8580
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 15 GL_SOURCE0_RGB_ARB 0x8580
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 30 GL_SOURCE0_RGB_ARB=_C('GL_SOURCE0_RGB_ARB',0x8580) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 30 GL_SOURCE0_RGB_ARB=_C('GL_SOURCE0_RGB_ARB',0x8580) variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpmap.c | 48 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in GL_EnableDiffuseShader() 54 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableDiffuseShader() 135 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader() 143 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader() 152 glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in GL_EnableColorShader()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 80 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB,_source0_RGB ); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 80 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB,_source0_RGB ); in apply()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltnl.cpp | 1073 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE ); in opengl_render_pipeline_fixed() 1081 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE ); in opengl_render_pipeline_fixed() 1100 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in opengl_render_pipeline_fixed() 1202 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in opengl_render_pipeline_fixed() 1239 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in opengl_render_pipeline_fixed() 1245 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in opengl_render_pipeline_fixed()
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | BaseGroundDrawer.cpp | 99 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); in DrawTrees() 114 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in DrawTrees()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | select.cpp | 268 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_CONSTANT_ARB); in reset_under_the_mouse()
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/dports/games/cube/cube_source/src/ |
H A D | rendergl.cpp | 8 #define GL_SOURCE0_RBG_EXT GL_SOURCE0_RGB_ARB
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/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | channelManager.cpp | 510 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); in setupTexEnv()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 27 #define GL_SOURCE0_RGB_ARB 0x8580
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