/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_texture_env_combine.java | 40 int GL_SOURCE2_RGB_EXT = 0x8582; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 15 GL_SOURCE2_RGB_EXT 0x8582
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 16 GL_SOURCE2_RGB_EXT 0x8582
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 15 GL_SOURCE2_RGB_EXT 0x8582
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 16 GL_SOURCE2_RGB_EXT 0x8582
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 16 GL_SOURCE2_RGB_EXT 0x8582
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 14 GL_SOURCE2_RGB_EXT 0x8582
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | texture_env_combine.py | 34 GL_SOURCE2_RGB_EXT=_C('GL_SOURCE2_RGB_EXT',0x8582) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | texture_env_combine.py | 34 GL_SOURCE2_RGB_EXT=_C('GL_SOURCE2_RGB_EXT',0x8582) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_env_combine/ |
H A D | combine.c | 202 {GL_SOURCE2_RGB_EXT, {GL_TEXTURE, GL_PRIMARY_COLOR_EXT, 0}}, 254 {GL_SOURCE2_RGB_EXT, {GL_TEXTURE, GL_PRIMARY_COLOR_EXT, 0}}, 274 {GL_SOURCE2_RGB_EXT, {GL_TEXTURE, GL_PRIMARY_COLOR_EXT, 0}}, 294 {GL_SOURCE2_RGB_EXT, {GL_TEXTURE, GL_PRIMARY_COLOR_EXT, 0}}, 907 case GL_SOURCE2_RGB_EXT: in tex_env() 1080 tex_env(u, GL_SOURCE2_RGB_EXT, GL_TEXTURE); in run_multi_texture_test()
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | glext.h | 165 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 294 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 592 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_EXT,GL_TEXTURE); in setup_shadow_mapping()
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 294 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 201 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_PRIMARY_COLOR); in OnSetMaterial()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 200 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_PRIMARY_COLOR); in OnSetMaterial()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | qgl.h | 505 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | qgl.h | 533 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | qgl.h | 529 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1448 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/ |
H A D | gl.h | 1568 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7893 #ifndef GL_SOURCE2_RGB_EXT 7894 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 193 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 193 #define GL_SOURCE2_RGB_EXT 0x8582 macro
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/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.cpp | 597 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_CONSTANT_EXT); in drawFloor()
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