/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error06-regswizzle.c | 98 glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STQ_ATI); in stq_swizzle_on_reg() 122 glSampleMapATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STQ_ATI); in stq_swizzle_on_reg() 173 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INV… in different_swizzle_on_same_tex_passtexcoord() 176 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STR_DR_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord() 177 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord() 210 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INVALI… in different_swizzle_on_same_tex_samplemap() 213 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STR_DR_ATI, GL_INV… in different_swizzle_on_same_tex_samplemap() 214 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_NO_… in different_swizzle_on_same_tex_samplemap() 262 pass &= check_swizzle_2pass(false, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INVALID_OPERATION); in different_swizzle_in_different_pass() 263 pass &= check_swizzle_2pass(true, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INVALID_OPERATION); in different_swizzle_in_different_pass()
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H A D | error13-invalidarg.c | 94 GL_SWIZZLE_STQ_ATI,
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H A D | error12-invalidsrc.c | 103 GL_SWIZZLE_STQ_ATI,
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H A D | error11-invaliddst.c | 110 GL_SWIZZLE_STQ_ATI,
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 382 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 397 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 423 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 438 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 463 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 478 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 425 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 440 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 465 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting() 480 shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 128 int GL_SWIZZLE_STQ_ATI = 0x8977; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 45 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 46 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 44 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 46 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 46 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 45 GL_SWIZZLE_STQ_ATI 0x8977
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 112 GL_SWIZZLE_STQ_ATI=_C('GL_SWIZZLE_STQ_ATI',0x8977) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 112 GL_SWIZZLE_STQ_ATI=_C('GL_SWIZZLE_STQ_ATI',0x8977) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 136 #define GL_SWIZZLE_STQ_ATI 0x8977 macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 76 case GL_SWIZZLE_STQ_ATI: in apply_swizzle()
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