/dports/graphics/freeglut/freeglut-3.2.1/src/ |
H A D | fg_misc.c | 87 #ifndef GL_TABLE_TOO_LARGE 89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro 91 #define GL_TABLE_TOO_LARGE 0x8031 macro 117 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
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/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/src/ |
H A D | fg_misc.c | 87 #ifndef GL_TABLE_TOO_LARGE 89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro 91 #define GL_TABLE_TOO_LARGE 0x8031 macro 117 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/freeglut/ |
H A D | freeglut_misc.c | 87 #ifndef GL_TABLE_TOO_LARGE 89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro 91 #define GL_TABLE_TOO_LARGE 0x8031 macro 115 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/glu/libutil/ |
H A D | error.cpp | 36 #ifndef GL_TABLE_TOO_LARGE 37 #define GL_TABLE_TOO_LARGE 0x8031 macro 127 { GL_TABLE_TOO_LARGE, "table too large" },
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/glu/libutil/ |
H A D | error.cpp | 36 #ifndef GL_TABLE_TOO_LARGE 37 #define GL_TABLE_TOO_LARGE 0x8031 macro 127 { GL_TABLE_TOO_LARGE, "table too large" },
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/dports/graphics/libGLU/glu-9.0.2/src/libutil/ |
H A D | error.c | 51 #ifdef GL_TABLE_TOO_LARGE 52 { GL_TABLE_TOO_LARGE, "table too large" },
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/ |
H A D | glutil.hpp | 62 #ifdef GL_TABLE_TOO_LARGE in check_gl_error() 63 case GL_TABLE_TOO_LARGE: in check_gl_error()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/ |
H A D | Util.java | 82 case GL_TABLE_TOO_LARGE: in translateGLErrorString()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/ |
H A D | report_gl_error.cpp | 36 case GL_TABLE_TOO_LARGE: in report_gl_error()
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/ |
H A D | report_gl_error.cpp | 36 case GL_TABLE_TOO_LARGE: in report_gl_error()
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/error/ |
H A D | Error.java | 85 if( errorCode == GL.GL_TABLE_TOO_LARGE ) { in gluErrorString()
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glu/libutil/ |
H A D | error.c | 50 { GL_TABLE_TOO_LARGE, "table too large" },
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/ |
H A D | ofxsOGLDebug.h | 43 {GL_TABLE_TOO_LARGE, "table too large"}, in glErrorString()
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/ |
H A D | ofxsOGLDebug.h | 43 {GL_TABLE_TOO_LARGE, "table too large"}, in glErrorString()
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/dports/games/widelands/widelands-build21/src/graphic/gl/ |
H A D | utils.cc | 71 LOG(GL_TABLE_TOO_LARGE); in gl_error_to_string()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/ |
H A D | OpenGL.cs | 64 public const int GL_TABLE_TOO_LARGE = 0x8031; field in OpenRA.Platforms.Default.OpenGL 77 { GL_TABLE_TOO_LARGE, "Table Too Large" },
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_imaging | 48 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ARB_imaging | 46 GL_TABLE_TOO_LARGE 0x8031
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_imaging | 46 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_imaging | 49 GL_TABLE_TOO_LARGE 0x8031
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