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Searched refs:GL_TEMPORARY1_MTX (Results 1 – 1 of 1) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpparhelia.c145 #define GL_TEMPORARY1_MTX 0x8AB1 macro
488 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia()
553 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia()
610 qglFragProcRGBAOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE3, GL_TEXTURE0); in GL_CreateShadersParhelia()
623 qglFragProcRGBAOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY0_MTX, GL_TEMPORARY1_MTX, GL_COLOR0_MTX); in GL_CreateShadersParhelia()
627 qglFragProcAlphaOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX); in GL_CreateShadersParhelia()
631 qglFragProcAlphaOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX); in GL_CreateShadersParhelia()
681 qglFragProcRGBAOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE3, GL_TEXTURE0); in GL_CreateShadersParhelia()
694 qglFragProcRGBAOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY0_MTX, GL_TEMPORARY1_MTX, GL_COLOR0_MTX); in GL_CreateShadersParhelia()
698 qglFragProcAlphaOp2MTX(GL_OP_MUL_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX, GL_TEMPORARY1_MTX); in GL_CreateShadersParhelia()
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