Home
last modified time | relevance | path

Searched refs:GL_TEXTURE31 (Results 1 – 25 of 851) sorted by relevance

12345678910>>...35

/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h338 #define GL_TEXTURE31 0x84DF macro
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-gles2-types.h370 #define GL_TEXTURE31 0x84DF macro
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-gles2-types.h371 #define GL_TEXTURE31 0x84DF macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h192 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); in is_texture_source()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java80 int GL_TEXTURE31 = 0x84DF; field
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_336 GL_TEXTURE31 0x84DF
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_333 GL_TEXTURE31 0x84DF
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/
H A Denumtostringmap.cpp319 m_map[GL_TEXTURE31] = "TEXTURE31"; in EnumToStringMap()
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_336 GL_TEXTURE31 0x84DF
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_336 GL_TEXTURE31 0x84DF
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_335 GL_TEXTURE31 0x84DF
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h804 # define GL_TEXTURE31 0x84DF macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_3.h58 #define GL_TEXTURE31 0x84DF macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h395 #define GL_TEXTURE31 0x84DF macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h733 #define GL_TEXTURE31 0x84DF macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h733 #define GL_TEXTURE31 0x84DF macro

12345678910>>...35