/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | glheader.h | 64 #define GL_TEXTURE5_ARB 0x84C5 macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error13-invalidarg.c | 117 GL_TEXTURE5_ARB,
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H A D | error11-invaliddst.c | 133 GL_TEXTURE5_ARB,
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_multitexture.java | 44 int GL_TEXTURE5_ARB = 0x84C5; field
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 327 glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); in Init() 362 glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 327 glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); in Init() 362 glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 470 qglSampleMapATI (GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 671 texturematrix2 = qglBindTextureUnitParameterEXT( GL_TEXTURE5_ARB, GL_TEXTURE_MATRIX ); in GL_CreateShadersRadeon() 764 GL_SelectTexture(GL_TEXTURE5_ARB); in GL_DisableDiffuseShaderRadeon() 814 GL_SelectTexture(GL_TEXTURE5_ARB); in GL_EnableDiffuseSpecularShaderRadeon()
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/openGL/ |
H A D | TextureGL.h | 160 GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB };
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_multitexture | 9 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ARB_multitexture | 8 GL_TEXTURE5_ARB 0x84C5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_multitexture | 8 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_multitexture | 10 GL_TEXTURE5_ARB 0x84C5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_multitexture | 9 GL_TEXTURE5_ARB 0x84C5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_ARB_multitexture | 9 GL_TEXTURE5_ARB 0x84C5
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | glext.h | 117 #define GL_TEXTURE5_ARB 0x84C5 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | multitexture.py | 44 GL_TEXTURE5_ARB=_C('GL_TEXTURE5_ARB',0x84C5) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | multitexture.py | 44 GL_TEXTURE5_ARB=_C('GL_TEXTURE5_ARB',0x84C5) variable
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | DynWater.cpp | 320 glActiveTextureARB(GL_TEXTURE5_ARB); in Draw() 642 glActiveTextureARB(GL_TEXTURE5_ARB); in DrawWaves() 682 glActiveTextureARB(GL_TEXTURE5_ARB); in DrawWaves() 713 glActiveTextureARB(GL_TEXTURE5_ARB); in DrawWaves()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 109 qglActiveTextureARB( GL_TEXTURE5_ARB ); in GL_SelectTexture() 111 qglClientActiveTextureARB( GL_TEXTURE5_ARB ); in GL_SelectTexture()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 109 qglActiveTextureARB( GL_TEXTURE5_ARB ); in GL_SelectTexture() 111 qglClientActiveTextureARB( GL_TEXTURE5_ARB ); in GL_SelectTexture()
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