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Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 – 25 of 1463) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_copy_image/
H A Dtexview.c133 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array()
136 glBindTexture(GL_TEXTURE_2D_ARRAY, dst); in test_2d_array()
145 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array()
146 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array()
149 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, in test_2d_array()
153 glBindTexture(GL_TEXTURE_2D_ARRAY, dst); in test_2d_array()
154 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array()
160 glTextureView(views[0], GL_TEXTURE_2D_ARRAY, src, in test_2d_array()
162 glTextureView(views[1], GL_TEXTURE_2D_ARRAY, dst, in test_2d_array()
166 glCopyImageSubData(views[0], GL_TEXTURE_2D_ARRAY, in test_2d_array()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DCopyTexture3DTest.cpp1102 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1141 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1195 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1209 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1264 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1295 testUnsizedFormats(GL_TEXTURE_2D_ARRAY); in TEST_P()
1304 testSnormFormats(GL_TEXTURE_2D_ARRAY); in TEST_P()
1316 testUnsignedByteFormats(GL_TEXTURE_2D_ARRAY); in TEST_P()
1328 testFloatFormats(GL_TEXTURE_2D_ARRAY); in TEST_P()
1358 testIntFormats(GL_TEXTURE_2D_ARRAY); in TEST_P()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dframebuffer-layer-count-mismatch.c77 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[0]); in piglit_init()
78 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
79 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
80 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE, in piglit_init()
82 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in piglit_init()
83 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
84 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
85 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE, in piglit_init()
H A Dclear-color.c137 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in piglit_init()
138 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
139 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
140 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init()
141 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init()
142 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in piglit_init()
143 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, piglit_width, piglit_height, in piglit_init()
185 piglit_width, piglit_height, GL_TEXTURE_2D_ARRAY, in piglit_display()
194 GL_TEXTURE_2D_ARRAY, texture[1], layers)) { in piglit_display()
H A Dframebuffertexture-defaults.c140 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in piglit_init()
141 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, in piglit_init()
143 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, in piglit_init()
145 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init()
146 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init()
147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 32, 32, 2, 0, in piglit_init()
149 glGenerateMipmap(GL_TEXTURE_2D_ARRAY); in piglit_init()
H A Dgl-layer-render-clipped.c93 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in create_bind_texture()
95 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture()
96 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture()
97 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture()
98 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture()
99 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in create_bind_texture()
100 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 6, 6, 6, 0, GL_RGB, in create_bind_texture()
H A Dgl-layer.c145 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in test_gl_layer()
146 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in test_gl_layer()
147 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in test_gl_layer()
148 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in test_gl_layer()
149 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in test_gl_layer()
150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 10, in test_gl_layer()
H A Dclear-depth.c123 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in piglit_init()
124 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, in piglit_init()
126 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, in piglit_init()
128 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, in piglit_init()
130 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, in piglit_init()
132 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32, in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Drendering_layers.c69 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in test_render_layers()
71 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in test_render_layers()
72 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in test_render_layers()
73 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in test_render_layers()
74 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in test_render_layers()
75 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers); in test_render_layers()
82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l, in test_render_layers()
96 glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in test_render_layers()
100 glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex); in test_render_layers()
H A Dtexsubimage-layers.c79 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
80 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init()
100 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
108 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init()
115 glBindTexture(GL_TEXTURE_2D_ARRAY, view); in piglit_init()
128 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
138 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
155 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
H A Dclear-into-view-2d-array.c72 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
73 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init()
82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
90 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init()
119 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
133 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
H A Dclear-into-view-layered.c71 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
72 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init()
81 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
89 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init()
115 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
132 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
H A Dclear-into-view-2d.c71 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
72 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init()
82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
115 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
132 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
H A Dqueries.c251 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[0]); in query_layers_state()
252 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 7, GL_RG16F, 64, 64, 10); in query_layers_state()
253 glTextureView(tex[1], GL_TEXTURE_2D_ARRAY,tex[0], GL_RG16I, 0, 3, 1, 8); in query_layers_state()
257 glTextureView(viewtex, GL_TEXTURE_2D_ARRAY, tex[1], GL_RG16UI, in query_layers_state()
259 glBindTexture(GL_TEXTURE_2D_ARRAY, viewtex); in query_layers_state()
262 glGetTexParameteriv(GL_TEXTURE_2D_ARRAY, in query_layers_state()
273 glGetTexParameteriv(GL_TEXTURE_2D_ARRAY, in query_layers_state()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DSprite.cpp63 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[is2x]); in AddFrames()
66 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in AddFrames()
67 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in AddFrames()
68 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in AddFrames()
69 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in AddFrames()
72 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, // target, mipmap level, internal format, in AddFrames()
77 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in AddFrames()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_array/
H A Derrors.c82 glTexImage2D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_1d_dimensions()
102 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in test_2d_dimensions()
107 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
114 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
121 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
136 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
H A Dcompressed.c217 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init()
218 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in piglit_init()
219 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
220 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
231 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
243 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
260 GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexture2DArray.cpp284 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply()
305 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply()
318 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply()
327 applyTexParameters(GL_TEXTURE_2D_ARRAY, state); in apply()
346 contextID, GL_TEXTURE_2D_ARRAY, _numMipmapLevels, in apply()
353 applyTexParameters(GL_TEXTURE_2D_ARRAY, state); in apply()
447 contextID, GL_TEXTURE_2D_ARRAY, _numMipmapLevels, in apply()
453 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply()
471 glBindTexture( GL_TEXTURE_2D_ARRAY, 0 ); in apply()
498 GLenum target = GL_TEXTURE_2D_ARRAY; in applyTexImage2DArray_subload()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dtexture_shader.cpp45 /* ST_SHADOW_SAMPLER */ GL_TEXTURE_2D_ARRAY,
46 /* ST_TRILINEAR_CLAMPED_ARRAY2D */ GL_TEXTURE_2D_ARRAY,
175 glBindTexture(GL_TEXTURE_2D_ARRAY, tex_id); in bindTextureShadow()
176 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in bindTextureShadow()
177 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in bindTextureShadow()
178 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in bindTextureShadow()
179 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in bindTextureShadow()
181 glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in bindTextureShadow()
189 glBindTexture(GL_TEXTURE_2D_ARRAY, tex_id); in bindTrilinearClampedArrayTexture()
190 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in bindTrilinearClampedArrayTexture()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/
H A Dtexview.c102 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array()
103 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2); in test_2d_array()
109 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array()
110 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array()
116 glTextureView(view, GL_TEXTURE_2D_ARRAY, src, in test_2d_array()
124 GL_TEXTURE_2D_ARRAY, 0, in test_2d_array()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DTextureCache.cpp188 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in CreateTextures()
189 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextures()
190 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextures()
250 … glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, oldPixels.data()); in EnlargeAtlasesTexture()
256 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in EnlargeAtlasesTexture()
280 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadImageTexture()
282GL_TEXTURE_2D_ARRAY, 0, cacheInfo.bounds.x, cacheInfo.bounds.y, cacheInfo.index, dpi.width, dpi.he… in LoadImageTexture()
297 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadGlyphTexture()
299GL_TEXTURE_2D_ARRAY, 0, cacheInfo.bounds.x, cacheInfo.bounds.y, cacheInfo.index, dpi.width, dpi.he… in LoadGlyphTexture()
311 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadBitmapTexture()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/
H A DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
231 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
232 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
233 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
234 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
865 gl.bindTexture (GL_TEXTURE_2D_ARRAY, 0); in resetStateGLCore()
874 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
2260 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2714 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2753 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2768 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2784 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2805 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2827 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2848 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/
H A DglPtexMipmapTexture.cpp129 glBindTexture(GL_TEXTURE_2D_ARRAY, texels); in Create()
131 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Create()
132 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create()
133 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Create()
134 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Create()
136 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in Create()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_stencil8/
H A Dstencil-texture.c94 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); in try_TexImage()
95 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalFormat, in try_TexImage()
113 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in try_TexImage()
157 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); in try_TexStorage()
158 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, 16, 16, 8); in try_TexStorage()
172 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in try_TexStorage()

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