/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_multisample/ |
H A D | fb-completeness.c | 63 { { GL_TEXTURE_2D_MULTISAMPLE, GL_COLOR_ATTACHMENT0, GL_TRUE, GL_TRUE }, 68 { { GL_TEXTURE_2D_MULTISAMPLE, GL_COLOR_ATTACHMENT0, GL_TRUE, GL_TRUE }, 69 { GL_TEXTURE_2D_MULTISAMPLE, GL_COLOR_ATTACHMENT1, GL_TRUE, GL_TRUE }, 74 { { GL_TEXTURE_2D_MULTISAMPLE, GL_COLOR_ATTACHMENT0, GL_TRUE, GL_TRUE }, 80 { { GL_TEXTURE_2D_MULTISAMPLE, GL_COLOR_ATTACHMENT0, GL_TRUE, GL_TRUE }, 104 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE }, 109 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE, 216 case GL_TEXTURE_2D_MULTISAMPLE: in exec_test() 226 case GL_TEXTURE_2D_MULTISAMPLE: in exec_test() 228 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in exec_test() [all …]
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H A D | clear.c | 59 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in create_texture() 60 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in create_texture() 81 GL_TEXTURE_2D_MULTISAMPLE, in clear_texture() 183 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in draw_tex() 210 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in piglit_display()
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H A D | teximage-2d-multisample.c | 61 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[0]); in piglit_init() 62 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, num_samples, in piglit_init() 67 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[1]); in piglit_init()
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H A D | large-float-texture.c | 70 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in create_texture() 134 assert(texTarget == GL_TEXTURE_2D_MULTISAMPLE || in create_fbo() 140 if (texTarget == GL_TEXTURE_2D_MULTISAMPLE || in create_fbo() 216 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in load_texture_image() 230 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in load_texture_image() 245 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in load_texture_image() 302 const char *fs_text = target == GL_TEXTURE_2D_MULTISAMPLE ? in create_readback_program() 574 GLenum target = GL_TEXTURE_2D_MULTISAMPLE; in piglit_init() 632 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_post_depth_coverage/ |
H A D | sample-shading.c | 141 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_color); in make_fbo() 143 GL_TEXTURE_2D_MULTISAMPLE, tex_color, 0); in make_fbo() 144 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_depth); in make_fbo() 146 GL_TEXTURE_2D_MULTISAMPLE, tex_depth, 0); in make_fbo() 147 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in make_fbo() 158 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in make_texture_color() 159 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, in make_texture_color() 161 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in make_texture_color() 172 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in make_texture_depth() 173 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, in make_texture_depth() [all …]
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H A D | multisampling.c | 106 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_color); in draw_and_check_sample_mask() 107 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sample_count, in draw_and_check_sample_mask() 111 GL_TEXTURE_2D_MULTISAMPLE, tex_color, 0); in draw_and_check_sample_mask() 114 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_depth); in draw_and_check_sample_mask() 115 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sample_count, in draw_and_check_sample_mask() 119 GL_TEXTURE_2D_MULTISAMPLE, tex_depth, 0); in draw_and_check_sample_mask()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_storage_multisample/ |
H A D | tex-storage.c | 48 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in check_zero_texture() 49 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_zero_texture() 66 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in check_unsized_format() 68 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_unsized_format() 87 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in check_immutable() 90 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_immutable() 99 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, in check_immutable() 115 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_immutable() 125 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_immutable()
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H A D | tex-param.c | 96 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, t->param, &val); in check_subtest() 113 glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, t->param, t->value); in check_subtest() 123 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, t->param, &val); in check_subtest() 158 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in piglit_display() 159 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in piglit_display()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration() 259 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 292 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 442 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 747 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 897 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 1036 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 1153 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() [all …]
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H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in iterate() 348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate() 976 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate() 1250 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternals() 1338 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 1400 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternals() 1495 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 1557 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternals() 1643 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 2085 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() [all …]
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate() 156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate() 514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate() 803 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_id); in iterate() 1166 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, dst_to_id); in iterate() 1290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 1556 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() 1856 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 2114 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() 2489 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() [all …]
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H A D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate() 319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate() 329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; in iterate() 654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals() 709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate() 728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); in iterate() 729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &zero_float); in iterate() 730 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in iterate() [all …]
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H A D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ in iterate() 211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() 214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate() 231 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2… in iterate() 290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampTexParameterIErrors.cpp | 171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 175 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR, in iterate() 181 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, -1000, GL_INVALID_ENUM); in iterate() 184 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, GL_REPEAT, GL_INVALID_ENUM); in iterate() 185 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, GL_REPEAT, GL_INVALID_ENUM); in iterate() 188 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_INVALID_ENUM); in iterate() 189 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_INVALID_ENUM); in iterate() 192 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, GL_REPEAT, GL_INVALID_ENUM); in iterate() 193 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, GL_REPEAT, GL_INVALID_ENUM); in iterate() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | TextureMultisampleTest.cpp | 302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 318 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 328 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P() 344 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); in TEST_P() 347 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in TEST_P() 394 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 395 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P() 426 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); in TEST_P() 512 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() [all …]
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H A D | FramebufferTest.cpp | 1185 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get()); in TEST_P() 1242 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get()); in TEST_P() 1289 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() 1334 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() 1384 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureRed.get()); in TEST_P() 1445 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureRed.get()); in TEST_P() 1502 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() 1568 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() 1778 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() 1903 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture.get()); in TEST_P() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/ |
H A D | texture-storage-multisample.c | 126 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in texture_sub_image_multisample() 183 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in texture_sub_image_multisample() 250 glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &tex); in check_unsized_format() 270 glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &tex); in check_immutable() 300 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in check_immutable() 355 glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture); in draw_multisampled() 358 texture_sub_image_multisample(texture, GL_TEXTURE_2D_MULTISAMPLE, in draw_multisampled() 369 GL_TEXTURE_2D_MULTISAMPLE, texture, 0); in draw_multisampled() 398 glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture); in trivial_but_should_work() 421 glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture); in check_improper_effective_target()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_fragment_shader_interlock/ |
H A D | image-load-store.c | 51 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_frame); in make_fbo() 53 GL_TEXTURE_2D_MULTISAMPLE, tex_frame, 0); in make_fbo() 127 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in make_texture_buffer() 128 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, in make_texture_buffer() 130 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in make_texture_buffer() 237 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_frame); in piglit_display() 238 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples[i], in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/shaders/ |
H A D | common.c | 98 case GL_TEXTURE_2D_MULTISAMPLE: in upload_miplevel_data() 99 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, in upload_miplevel_data() 156 if (sampler.target == GL_TEXTURE_2D_MULTISAMPLE || in compute_miplevel_info() 196 sampler.target == GL_TEXTURE_2D_MULTISAMPLE || in has_height() 209 return sampler.target == GL_TEXTURE_2D_MULTISAMPLE || in has_samples() 253 { "sampler2DMS", GL_SAMPLER_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE }, in select_sampler() 273 { "isampler2DMS", GL_INT_SAMPLER_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE }, in select_sampler() 285 { "usampler2DMS", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE }, in select_sampler() 388 case GL_TEXTURE_2D_MULTISAMPLE: in require_GL_features()
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | antialiasing.cpp | 87 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, multisample_texture_id); in Antialiasing() 88 …glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, multisample_samples, multisample_internal_forma… in Antialiasing() 89 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in Antialiasing() 99 …glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, multi… in Antialiasing()
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | antialiasing.cpp | 87 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, multisample_texture_id); in Antialiasing() 88 …glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, multisample_samples, multisample_internal_forma… in Antialiasing() 89 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in Antialiasing() 99 …glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, multi… in Antialiasing()
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | antialiasing.cpp | 87 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, multisample_texture_id); in Antialiasing() 88 …glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, multisample_samples, multisample_internal_forma… in Antialiasing() 89 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in Antialiasing() 99 …glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, multi… in Antialiasing()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fInternalFormatQueryTests.cpp | 67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase() 74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init() 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_helpers.cc | 529 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, t); in new_color_texture_multisample() 531 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, MSAA_NUM_SAMPLES, in new_color_texture_multisample() 535 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in new_color_texture_multisample() 549 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, t); in new_depth_stencil_texture_multisample() 551 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, MSAA_NUM_SAMPLES, in new_depth_stencil_texture_multisample() 557 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in new_depth_stencil_texture_multisample() 569 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, t); in resize_color_texture_multisample() 570 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, MSAA_NUM_SAMPLES, in resize_color_texture_multisample() 581 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, t); in resize_depth_stencil_texture_multisample() 582 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, MSAA_NUM_SAMPLES, in resize_depth_stencil_texture_multisample()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | targets.c | 109 GL_TEXTURE_2D_MULTISAMPLE, in test_target_errors() 175 case GL_TEXTURE_2D_MULTISAMPLE: in test_target_errors() 180 GL_TEXTURE_2D_MULTISAMPLE, in test_target_errors() 188 GL_TEXTURE_2D_MULTISAMPLE, in test_target_errors() 275 X(test_target_errors(GL_TEXTURE_2D_MULTISAMPLE), in piglit_init()
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