/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_compression/ |
H A D | invalid-formats.c | 420 glGetIntegerv(GL_TEXTURE_COMPRESSION_HINT, &hint); in test_hint() 427 glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); in test_hint() 428 glGetIntegerv(GL_TEXTURE_COMPRESSION_HINT, &hint); in test_hint()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL13.java | 104 int GL_TEXTURE_COMPRESSION_HINT = 0x84EF; field
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | sys_opengl.cpp | 282 LIBGUI_GL.glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); in Sys_GLConfigureDefaultState()
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_3 | 58 GL_TEXTURE_COMPRESSION_HINT 0x84EF
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_VERSION_1_3 | 55 GL_TEXTURE_COMPRESSION_HINT 0x84EF
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_1_3 | 58 GL_TEXTURE_COMPRESSION_HINT 0x84EF
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_3 | 58 GL_TEXTURE_COMPRESSION_HINT 0x84EF
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_1_3 | 57 GL_TEXTURE_COMPRESSION_HINT 0x84EF
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_3.h | 82 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_3.py | 98 GL_TEXTURE_COMPRESSION_HINT=_C('GL_TEXTURE_COMPRESSION_HINT',0x84EF) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_3.py | 98 GL_TEXTURE_COMPRESSION_HINT=_C('GL_TEXTURE_COMPRESSION_HINT',0x84EF) variable
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/ |
H A D | graphics.cpp | 768 glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); in setOpenGLFlags()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengltexture.cpp | 1241 glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); in opengl_compress_image() 1274 glHint(GL_TEXTURE_COMPRESSION_HINT, GL_DONT_CARE); in opengl_compress_image()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl.c | 698 glHint(GL_TEXTURE_COMPRESSION_HINT, mod); in gl_hint()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 265 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF macro
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