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Searched refs:GL_TEXTURE_CUBE_MAP_EXT (Results 1 – 25 of 331) sorted by relevance

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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLTextureCubeMap.cpp88 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cubeTexNum_[0]); in create()
125 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
126 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
127 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture()
128 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in createTexture()
136 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
137 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
138 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture()
139 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in createTexture()
H A DGLState.cpp162 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in setState()
169 glDisable(GL_TEXTURE_CUBE_MAP_EXT); in setState()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcubemap.c118 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
119 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
120 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_REPEAT); in init()
121 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
122 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
144 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcubemap.c118 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
119 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
120 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_REPEAT); in init()
121 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
122 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
144 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in init()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DCubeMapHandler.cpp48 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init()
49 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init()
64 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init()
65 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init()
80 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init()
81 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DImage_load.cpp900 qglTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateCubeImage()
901 qglTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateCubeImage()
910 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in GenerateCubeImage()
911 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in GenerateCubeImage()
914 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in GenerateCubeImage()
915 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in GenerateCubeImage()
1716 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in Bind()
1724 qglEnable( GL_TEXTURE_CUBE_MAP_EXT ); in Bind()
1742 qglBindTexture( GL_TEXTURE_CUBE_MAP_EXT, texnum ); in Bind()
1809 qglBindTexture( GL_TEXTURE_CUBE_MAP_EXT, texnum ); in BindFragment()
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H A Dtr_backend.cpp96 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in RB_SetDefaultGLState()
H A DImage_init.cpp998 texEnum = GL_TEXTURE_CUBE_MAP_EXT; in ChangeTextureFilter()
1943 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in BindNull()
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_texture_cube_map5 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_EXT_texture_cube_map5 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_texture_cube_map6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_EXT_texture_cube_map7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_texture_cube_map6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_EXT_texture_cube_map6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/
H A Dgl_wrap.h84 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/
H A Dtexture_cube_map.py19 GL_TEXTURE_CUBE_MAP_EXT=_C('GL_TEXTURE_CUBE_MAP_EXT',0x8513) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/
H A Dtexture_cube_map.py19 GL_TEXTURE_CUBE_MAP_EXT=_C('GL_TEXTURE_CUBE_MAP_EXT',0x8513) variable
/dports/games/apoolGL/apoolGL-099-pre22/
H A Dgl.c515 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[i]); in LoadGLTextures()
2155 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in gl_plotballs()
2157 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[WHITE]); in gl_plotballs()
2159 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in gl_plotballs()
2160 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in gl_plotballs()
2185 glDisable(GL_TEXTURE_CUBE_MAP_EXT); in gl_plotballs()
2429 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[which]); in create_cubemaps()
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H605 #define GL_TEXTURE_CUBE_MAP_EXT ((GLenum)0x8513) macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/guied/
H A DGEWorkspace.cpp334 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in Render()
353 qglEnable( GL_TEXTURE_CUBE_MAP_EXT ); in Render()

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