/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLTextureCubeMap.cpp | 88 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cubeTexNum_[0]); in create() 125 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 126 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 127 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture() 128 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in createTexture() 136 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 137 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 138 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture() 139 glTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in createTexture()
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H A D | GLState.cpp | 162 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in setState() 169 glDisable(GL_TEXTURE_CUBE_MAP_EXT); in setState()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | cubemap.c | 118 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 119 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 120 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_REPEAT); in init() 121 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 122 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 144 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | cubemap.c | 118 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 119 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 120 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_REPEAT); in init() 121 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 122 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 144 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in init()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | CubeMapHandler.cpp | 48 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init() 49 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init() 64 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init() 65 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init() 80 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Init() 81 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Init()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Image_load.cpp | 900 qglTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateCubeImage() 901 qglTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateCubeImage() 910 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in GenerateCubeImage() 911 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in GenerateCubeImage() 914 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in GenerateCubeImage() 915 qglTexParameterf(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in GenerateCubeImage() 1716 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in Bind() 1724 qglEnable( GL_TEXTURE_CUBE_MAP_EXT ); in Bind() 1742 qglBindTexture( GL_TEXTURE_CUBE_MAP_EXT, texnum ); in Bind() 1809 qglBindTexture( GL_TEXTURE_CUBE_MAP_EXT, texnum ); in BindFragment() [all …]
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H A D | tr_backend.cpp | 96 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in RB_SetDefaultGLState()
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H A D | Image_init.cpp | 998 texEnum = GL_TEXTURE_CUBE_MAP_EXT; in ChangeTextureFilter() 1943 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in BindNull()
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_texture_cube_map | 5 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_EXT_texture_cube_map | 5 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_cube_map | 6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_EXT_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_cube_map | 6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_EXT_texture_cube_map | 6 GL_TEXTURE_CUBE_MAP_EXT 0x8513
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/ |
H A D | gl_wrap.h | 84 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | texture_cube_map.py | 19 GL_TEXTURE_CUBE_MAP_EXT=_C('GL_TEXTURE_CUBE_MAP_EXT',0x8513) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | texture_cube_map.py | 19 GL_TEXTURE_CUBE_MAP_EXT=_C('GL_TEXTURE_CUBE_MAP_EXT',0x8513) variable
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/dports/games/apoolGL/apoolGL-099-pre22/ |
H A D | gl.c | 515 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[i]); in LoadGLTextures() 2155 glEnable(GL_TEXTURE_CUBE_MAP_EXT); in gl_plotballs() 2157 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[WHITE]); in gl_plotballs() 2159 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in gl_plotballs() 2160 glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in gl_plotballs() 2185 glDisable(GL_TEXTURE_CUBE_MAP_EXT); in gl_plotballs() 2429 glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, cube_texture[which]); in create_cubemaps()
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 605 #define GL_TEXTURE_CUBE_MAP_EXT ((GLenum)0x8513) macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/guied/ |
H A D | GEWorkspace.cpp | 334 qglDisable( GL_TEXTURE_CUBE_MAP_EXT ); in Render() 353 qglEnable( GL_TEXTURE_CUBE_MAP_EXT ); in Render()
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