/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | CubeMapHandler.cpp | 53 …CreateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, specTexSize, float3( 1, 1, 1), float3( 0,… in Init() 69 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init() 85 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init() 139 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, RgtVector, true); in UpdateReflectionTexture() 147 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, RgtVector, false); in UpdateReflectionTexture() 236 …UpdateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, specTexSize, float3( 1, 1, 1), float3( 0,… in UpdateSpecularTexture()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | options.h | 195 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 197 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_cube_map.java | 39 int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 8 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 8 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 7 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLTextureCubeMap.hpp | 26 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro
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H A D | GLTextureCubeMap.cpp | 22 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 23 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x8515) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 23 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x8515) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_seamless_cube_map/ |
H A D | arb_seamless_cubemap.c | 44 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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H A D | three-faces-average.c | 92 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | texdemo1.c | 222 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in InitCheckers() 313 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in LoadEnvmaps()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | texdemo1.c | 222 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in InitCheckers() 313 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in LoadEnvmaps()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_seamless_cubemap_per_texture/ |
H A D | amd_seamless_cubemap_per_texture.c | 44 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | cubemap.c | 432 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in init_checkers() 530 load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in load_envmaps()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | cubemap.c | 432 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in init_checkers() 530 load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in load_envmaps()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/ |
H A D | cubemap.cpp | 267 targets[1]=GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; in LoadExt()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | wavyNormalCubeMaps.cpp | 84 gluBuild2DMipmaps(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 3, texSize, texSize, in wavyNormalCubeMaps()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_fbo.c | 255 …if(target != GL_TEXTURE_2D && (target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || target > GL_TEXTURE_… in R_AttachFBOTexture2D()
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/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | nv_dds.cpp | 753 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && in upload_texture2D() 876 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + n; in upload_textureCubemap()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 399 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 404 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro
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